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<blockquote data-quote="KainGuru" data-source="post: 8275385" data-attributes="member: 31667"><p>So the guy at my local FLGS who is using many of John Wicks 7th Sea narrative mechanics in his 5e games is 'doing it wrong'. </p><p></p><p>I think you are missing my point - nothing is sacrosanct because they are just games you can choose to play RAW or choose not too. You might break a game doing this or you might not, in fact you might break the game only if another group - with its own unique set of -interpersonal dynamics - tries to do the same thing. </p><p></p><p>You don't know what I would.enjoy because you don't know me - you have formed an opinion based on assumptions based on how you have chosen to read what I have written. Which informs you with very little about me, as person, as a GM or as a player. </p><p></p><p>I reject the assumption that any game, by design, can account for every groups needs. If only because it assumes how people play any given game ... and, now living half a world away from where I grew up, i've discovered that's a pretty big assumption (even with something as simple as a game of pub pool). Language differences, even with the same language, can create interesting (unintended) variations and the best intentions can go awry.</p></blockquote><p></p>
[QUOTE="KainGuru, post: 8275385, member: 31667"] So the guy at my local FLGS who is using many of John Wicks 7th Sea narrative mechanics in his 5e games is 'doing it wrong'. I think you are missing my point - nothing is sacrosanct because they are just games you can choose to play RAW or choose not too. You might break a game doing this or you might not, in fact you might break the game only if another group - with its own unique set of -interpersonal dynamics - tries to do the same thing. You don't know what I would.enjoy because you don't know me - you have formed an opinion based on assumptions based on how you have chosen to read what I have written. Which informs you with very little about me, as person, as a GM or as a player. I reject the assumption that any game, by design, can account for every groups needs. If only because it assumes how people play any given game ... and, now living half a world away from where I grew up, i've discovered that's a pretty big assumption (even with something as simple as a game of pub pool). Language differences, even with the same language, can create interesting (unintended) variations and the best intentions can go awry. [/QUOTE]
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