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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="KainGuru" data-source="post: 8275426" data-attributes="member: 31667"><p>I reference outliers and variation because when I changed continents I became an outlier - social conventions are funny things. More so with RPGs. </p><p></p><p>I look at mechanics and fluff as separate entities - I'm not saying doing something in 5e that emulates a better suited game is the solution. I'm simply rejecting the notion that it can't be done to any degree at all - which some posters seem to believe. I <em>think</em> that those posters are assuming a certain type of play is universal - that's the danger, assumptions. ie: how they play may make it impossible but not everyone plays the same way. </p><p></p><p>Note that I'm arguing the 5e aspect simply because an indie game will, by virtue, support that style of play better - as I say that point is moot. </p><p></p><p>I'm not actually a huge fan of 5e TBH. But I do feel, at times, that it is a bit of a hobby punching bag. Mostly because a lot of its criticisms aren't really fair - there are options with it. I don't envy the writer of the next DMG as, short of having it in huge fonts and bold face: they're rulings not rules. To be fair if you're in a forum like this you are aware of these caveats - but, being honest, only a small percentage of players ever find their way to these types of forums. </p><p></p><p>I'll have to ask Johnathan how he use 7th Sea when he finally reopens his shop properly. Its been order and pickup only for over 12 months now - no instore gaming.</p></blockquote><p></p>
[QUOTE="KainGuru, post: 8275426, member: 31667"] I reference outliers and variation because when I changed continents I became an outlier - social conventions are funny things. More so with RPGs. I look at mechanics and fluff as separate entities - I'm not saying doing something in 5e that emulates a better suited game is the solution. I'm simply rejecting the notion that it can't be done to any degree at all - which some posters seem to believe. I [I]think[/I] that those posters are assuming a certain type of play is universal - that's the danger, assumptions. ie: how they play may make it impossible but not everyone plays the same way. Note that I'm arguing the 5e aspect simply because an indie game will, by virtue, support that style of play better - as I say that point is moot. I'm not actually a huge fan of 5e TBH. But I do feel, at times, that it is a bit of a hobby punching bag. Mostly because a lot of its criticisms aren't really fair - there are options with it. I don't envy the writer of the next DMG as, short of having it in huge fonts and bold face: they're rulings not rules. To be fair if you're in a forum like this you are aware of these caveats - but, being honest, only a small percentage of players ever find their way to these types of forums. I'll have to ask Johnathan how he use 7th Sea when he finally reopens his shop properly. Its been order and pickup only for over 12 months now - no instore gaming. [/QUOTE]
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