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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Ovinomancer" data-source="post: 8275440" data-attributes="member: 16814"><p>I tend to look at mechanics and fluff as separate -- the very terms are separable by definition. If they apply, you can separate. So, that's not an area where I'm going wrong. Also, the weasel wording of to any degree at all is doing a heck of a lot of work here. I can run a story about teenage romantic drama while being a monster in 5e with no changes and get that to work to some degree. It'll be a terrible experience for those looking for that, though, but it would work to some degree. The goal of to any degree is not acceptable -- minimum acceptability is to at least a reasonable degree, and that's were people differ. I'm not sure I can hack 5e to get to what Monsterhearts delivers to a reasonable degree. 5e isn't at all built to impose the weirdness of uncertain teenage libido on PCs.</p><p></p><p>I'm actually a fan of 5e. I'm criticizing it from a position of being quite happy with what it does do. I'm not sure I really want people that don't care for it white knighting it because they have a need to defend something. That's an odd thing to do.</p><p></p><p>Well, I have a lot of experience with 7th Sea 1e, and I've hacked it into a couple of different genres -- Firefly-esque space opera and swords and sorcery fantasy. I also have a lot of experience with 5e, but, admittedly, I haven't done any hacking into different genres -- largely because I play 5e for the default genre. And, with all of that, I'm not sure how I'd go about coherently integrating the two games. I can see lots of rough hacks that kinda/sorta do a thing, but they'd have some serious incoherencies with either system due to the fact that the games run differently. And, if you're saying your friend leans into the narrative approach to 7th Sea (which isn't fully necessary, but I'd recommend it), it gets a bit harder.</p><p></p><p>I've tried pulling narrativist approaches into 5e. I do have a pretty robust skill challenge that is fiction forward, so I guess that might count as a 5e hack. But, I've pulled back from that a bit, as even that doesn't play well with the core game. It's a tad incoherent to go from a narrativist risk/reward approach and slam right into the hard coded combat engine of 5e. It jars.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8275440, member: 16814"] I tend to look at mechanics and fluff as separate -- the very terms are separable by definition. If they apply, you can separate. So, that's not an area where I'm going wrong. Also, the weasel wording of to any degree at all is doing a heck of a lot of work here. I can run a story about teenage romantic drama while being a monster in 5e with no changes and get that to work to some degree. It'll be a terrible experience for those looking for that, though, but it would work to some degree. The goal of to any degree is not acceptable -- minimum acceptability is to at least a reasonable degree, and that's were people differ. I'm not sure I can hack 5e to get to what Monsterhearts delivers to a reasonable degree. 5e isn't at all built to impose the weirdness of uncertain teenage libido on PCs. I'm actually a fan of 5e. I'm criticizing it from a position of being quite happy with what it does do. I'm not sure I really want people that don't care for it white knighting it because they have a need to defend something. That's an odd thing to do. Well, I have a lot of experience with 7th Sea 1e, and I've hacked it into a couple of different genres -- Firefly-esque space opera and swords and sorcery fantasy. I also have a lot of experience with 5e, but, admittedly, I haven't done any hacking into different genres -- largely because I play 5e for the default genre. And, with all of that, I'm not sure how I'd go about coherently integrating the two games. I can see lots of rough hacks that kinda/sorta do a thing, but they'd have some serious incoherencies with either system due to the fact that the games run differently. And, if you're saying your friend leans into the narrative approach to 7th Sea (which isn't fully necessary, but I'd recommend it), it gets a bit harder. I've tried pulling narrativist approaches into 5e. I do have a pretty robust skill challenge that is fiction forward, so I guess that might count as a 5e hack. But, I've pulled back from that a bit, as even that doesn't play well with the core game. It's a tad incoherent to go from a narrativist risk/reward approach and slam right into the hard coded combat engine of 5e. It jars. [/QUOTE]
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