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<blockquote data-quote="AbdulAlhazred" data-source="post: 8275446" data-attributes="member: 82106"><p>Totally agree, though TBH I stopped buying modules somewhere in the mid-80's, so I'd be poorly positioned to tell you where things stand in anything like even the early WotC material. B2 does give the GM some ideas/leeway as far as the different monster groups don't get along, so an EFFECTIVE response to an alarm might not always work out, or the players SHOULD be able to come up with a strategy to avoid inevitable defeat (IE force all the goblins to come out and fight you or else starve). OTOH I can think of ways the GM could spoil some of those. I seem to recall we gamed through a lot of this WAY WAY back in the early days, but I really couldn't say what the results were. </p><p></p><p>I also had and ran the A series. My recollection is that the scheme there was to get yourselves identified as members of the slavers, or at least 'associates'. Like it was more of an 'undercover' mission vs a sneak into the lair thing. Although each module has a bit of its own setup, so I am not real sure about all of it. I seem to recall that A4 was more of a straight "gate crash the bad guys and wipe them out in detail" Anyway, I'm sure that any of them would end badly for the PCs if any significant fraction of the Slaver's forces massed and attacked them.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8275446, member: 82106"] Totally agree, though TBH I stopped buying modules somewhere in the mid-80's, so I'd be poorly positioned to tell you where things stand in anything like even the early WotC material. B2 does give the GM some ideas/leeway as far as the different monster groups don't get along, so an EFFECTIVE response to an alarm might not always work out, or the players SHOULD be able to come up with a strategy to avoid inevitable defeat (IE force all the goblins to come out and fight you or else starve). OTOH I can think of ways the GM could spoil some of those. I seem to recall we gamed through a lot of this WAY WAY back in the early days, but I really couldn't say what the results were. I also had and ran the A series. My recollection is that the scheme there was to get yourselves identified as members of the slavers, or at least 'associates'. Like it was more of an 'undercover' mission vs a sneak into the lair thing. Although each module has a bit of its own setup, so I am not real sure about all of it. I seem to recall that A4 was more of a straight "gate crash the bad guys and wipe them out in detail" Anyway, I'm sure that any of them would end badly for the PCs if any significant fraction of the Slaver's forces massed and attacked them. [/QUOTE]
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