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<blockquote data-quote="tetrasodium" data-source="post: 8275490" data-attributes="member: 93670"><p>That's a bad way of describing it. Since I recently <a href="https://www.enworld.org/threads/do-you-use-the-success-w-complication-module-in-the-dmg-or-fail-forward-in-the-basic-pdf.680103/post-8274811" target="_blank">mentioned</a> how I sometimes use this sort of toil both for & against players Here are some other ways that work</p><ul> <li data-xf-list-type="ul">The guards recently discovered some climbing equipment on the west wall they suspect belongs to the assasin smiling billybob . Here's some things the elite sentinel marshals know about him(ie useful stuff if there' a fight!).</li> <li data-xf-list-type="ul">A suspiciously armed individual recently fled from a checkpoint of elite guards at the gates here isn't any proof of it right now, but they think he may have been hired by such and such group and some of his equipment had to be left behind in the escape.</li> <li data-xf-list-type="ul">Some low level smugglers got busted for smuggling recently & the construction crew was assaulted by someone we think to be an assassin trying to make use of the tunnel under the wall before they could finish sealing it. They got in a few whacks though & the assassin is going to be hating life right now ( trivial insight check: delayed assassination? penalties to the assasin's statblock? both?).</li> </ul><p>Without semi-qantum things like fate's aspects* or the 3.5 bonus types+gm's best friend the only way to do that ahead of time is either an immediate response or somehow knowing ahead of time what kind of success withconsequence/fail forward cost will be meaningful. Certain knds of checks require checking against intended goal more than stated method & potentially negotiating or adjusting accordingly based on the assumption that the individuals involved are competent & more skilled at doing the kinds of things they want to do than the player could reasonably be expected to be. Those are the kind of things that a fail forward/success with consequence type mechanic need to account for & arm the GM with enough understanding to leverage it in a meaningful fashion but those 5e optional rules don't even appear to have considered it when they were written</p><p></p><p>* I don't know bitd well enough to be sure I'm citing the right terms for that... complication maybe?</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8275490, member: 93670"] That's a bad way of describing it. Since I recently [URL='https://www.enworld.org/threads/do-you-use-the-success-w-complication-module-in-the-dmg-or-fail-forward-in-the-basic-pdf.680103/post-8274811']mentioned[/URL] how I sometimes use this sort of toil both for & against players Here are some other ways that work [LIST] [*]The guards recently discovered some climbing equipment on the west wall they suspect belongs to the assasin smiling billybob . Here's some things the elite sentinel marshals know about him(ie useful stuff if there' a fight!). [*]A suspiciously armed individual recently fled from a checkpoint of elite guards at the gates here isn't any proof of it right now, but they think he may have been hired by such and such group and some of his equipment had to be left behind in the escape. [*]Some low level smugglers got busted for smuggling recently & the construction crew was assaulted by someone we think to be an assassin trying to make use of the tunnel under the wall before they could finish sealing it. They got in a few whacks though & the assassin is going to be hating life right now ( trivial insight check: delayed assassination? penalties to the assasin's statblock? both?). [/LIST] Without semi-qantum things like fate's aspects* or the 3.5 bonus types+gm's best friend the only way to do that ahead of time is either an immediate response or somehow knowing ahead of time what kind of success withconsequence/fail forward cost will be meaningful. Certain knds of checks require checking against intended goal more than stated method & potentially negotiating or adjusting accordingly based on the assumption that the individuals involved are competent & more skilled at doing the kinds of things they want to do than the player could reasonably be expected to be. Those are the kind of things that a fail forward/success with consequence type mechanic need to account for & arm the GM with enough understanding to leverage it in a meaningful fashion but those 5e optional rules don't even appear to have considered it when they were written * I don't know bitd well enough to be sure I'm citing the right terms for that... complication maybe? [/QUOTE]
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