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*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8275497" data-attributes="member: 82106"><p>Sure, but what would be even VASTLY better? A system like 4e's Skill Challenge system where the GM CLEARLY is being told "this is not the end of the scenario, come up with some fiction which depicts things getting more dangerous, but not ending the mission." Now, some GMs in an SC might call for another check, or they might accept that 'throw a rock' gets you past the problem, but now the guards are more alert, etc. You could even use your GM resource of a hard check or something like that to indicate how tough it was to get out of this specific jam. Or the player might expend one of THEIR resources. This is all very well facilitated because everyone understands exactly what the process is and how each check, and each result, fits into that process. 5e specifically lacks ALL of this. We talked about this up thread a ways, so you might have missed it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8275497, member: 82106"] Sure, but what would be even VASTLY better? A system like 4e's Skill Challenge system where the GM CLEARLY is being told "this is not the end of the scenario, come up with some fiction which depicts things getting more dangerous, but not ending the mission." Now, some GMs in an SC might call for another check, or they might accept that 'throw a rock' gets you past the problem, but now the guards are more alert, etc. You could even use your GM resource of a hard check or something like that to indicate how tough it was to get out of this specific jam. Or the player might expend one of THEIR resources. This is all very well facilitated because everyone understands exactly what the process is and how each check, and each result, fits into that process. 5e specifically lacks ALL of this. We talked about this up thread a ways, so you might have missed it. [/QUOTE]
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