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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8275638" data-attributes="member: 82106"><p>I don't use published adventures simply because I have different goals from an adventure. I run a much less episodic type of game, and one that is fairly low myth. Most adventures don't easily slot in, and I find I end up changing a lot of stuff anyway. Also, most adventures are just not 'wondrous' enough. D&D modules are most often pretty mundane stuff (there are some exceptions). I mean, they are filled with monsters, but its generally fairly stock.</p><p>Also I like action adventure type play, at least in my D&D type games. So that sort of thing simply doesn't much exist in modules. They are largely static locations with, at most, some fixed terrain features. I'm much more likely to devise a series of scenes that read like Disney World's next ride. If something isn't flying, collapsing, burning, etc. then something is seriously wrong, to the point where the players in my 4e campaign actually started to get paranoid because this one location was so QUIET (even though it had plenty of monsters in it).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8275638, member: 82106"] I don't use published adventures simply because I have different goals from an adventure. I run a much less episodic type of game, and one that is fairly low myth. Most adventures don't easily slot in, and I find I end up changing a lot of stuff anyway. Also, most adventures are just not 'wondrous' enough. D&D modules are most often pretty mundane stuff (there are some exceptions). I mean, they are filled with monsters, but its generally fairly stock. Also I like action adventure type play, at least in my D&D type games. So that sort of thing simply doesn't much exist in modules. They are largely static locations with, at most, some fixed terrain features. I'm much more likely to devise a series of scenes that read like Disney World's next ride. If something isn't flying, collapsing, burning, etc. then something is seriously wrong, to the point where the players in my 4e campaign actually started to get paranoid because this one location was so QUIET (even though it had plenty of monsters in it). [/QUOTE]
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