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<blockquote data-quote="dave2008" data-source="post: 8275898" data-attributes="member: 83242"><p>Again that is <strong><u>a </u></strong>definition of cosmic horror, but I was explicitly referencing my experience from reading HPL, not someone else's definition, posibly even the standard definition, of cosmic horror. The sanity mechanic in CoC didn't make me feel like we were playing a HPL story and that is what I want in my "cosmic horror," and that is what I was able to achieve with my D&D 5e hacks.</p><p></p><p>I mean in the story Call of Cthulhu a person literally rams a ship into Cthulhu, after seeing the rest of his group destroyed by it, and then escapes. </p><p></p><p>PS The adventure I ran for my group was an interpretation of Call of Cthulhu were the events happen in a more linear fashion (not through flashbacks) to the protagonist (players).</p></blockquote><p></p>
[QUOTE="dave2008, post: 8275898, member: 83242"] Again that is [B][U]a [/U][/B]definition of cosmic horror, but I was explicitly referencing my experience from reading HPL, not someone else's definition, posibly even the standard definition, of cosmic horror. The sanity mechanic in CoC didn't make me feel like we were playing a HPL story and that is what I want in my "cosmic horror," and that is what I was able to achieve with my D&D 5e hacks. I mean in the story Call of Cthulhu a person literally rams a ship into Cthulhu, after seeing the rest of his group destroyed by it, and then escapes. PS The adventure I ran for my group was an interpretation of Call of Cthulhu were the events happen in a more linear fashion (not through flashbacks) to the protagonist (players). [/QUOTE]
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