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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Ovinomancer" data-source="post: 8275920" data-attributes="member: 16814"><p>You are not. If a cosmic horror arises, and you're moving entirely into that genre, then you're ignoring 80% of the ruleset. I mean, I kept typing Cosmic Horror. How does that get swapped into Whodunnit?!</p><p></p><p>But, it does, according to the ruleset. You have to alter the base assumptions of the game to change this, and all you do then is say that combat is still an option, but you should better weigh the risks. The point is that whatever you meet can be defeated in combat, if you're lucky, strong, smart, or can get enough help on your side. This is pointedly against the concept of Cosmic Horror, though. You cannot fight Cthulhu at all.</p><p></p><p>I disagree that the 5e recipe is as changeable as your example. 5e has a very strong flavor -- the D&D genre assumptions are baked in. You can change some of the spices and get a different flavor, but you're still playing D&D.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8275920, member: 16814"] You are not. If a cosmic horror arises, and you're moving entirely into that genre, then you're ignoring 80% of the ruleset. I mean, I kept typing Cosmic Horror. How does that get swapped into Whodunnit?! But, it does, according to the ruleset. You have to alter the base assumptions of the game to change this, and all you do then is say that combat is still an option, but you should better weigh the risks. The point is that whatever you meet can be defeated in combat, if you're lucky, strong, smart, or can get enough help on your side. This is pointedly against the concept of Cosmic Horror, though. You cannot fight Cthulhu at all. I disagree that the 5e recipe is as changeable as your example. 5e has a very strong flavor -- the D&D genre assumptions are baked in. You can change some of the spices and get a different flavor, but you're still playing D&D. [/QUOTE]
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