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<blockquote data-quote="Ovinomancer" data-source="post: 8275951" data-attributes="member: 16814"><p>Gainsaying isn't very helpful, either. D&D doesn't do Cosmic Horror, it does D&D with some different spices.</p><p></p><p>It's exactly how Madness works in D&D. Please double check your rules. And don't swap in a different rule for the one I was talking about. All Sanity does is add a different option to the Madness rules for how you make saving throws against Madness.</p><p></p><p>How do you enforce those effects? Let's pick one from the permanent table: "I keep what I find." How does that get at all enforced in the ruleset?</p><p></p><p>The Madness charts are all about applying combat reducing effects. The short term and even long term effects are easily waited out unless combat is forced on the PCs. They just don't do anything else impactful. The ones that aren't combat problems can only be enforced by the GM overstepping and telling a player how to play their PC. This may fly at your table, but it's a direct refutation of the opening explanation of play in the PHB - the player decides what their PC thinks, feels, and does. The Madness table is a terrible throwback to the bad idea that the GM enforces proper roleplaying at the table. It's trash.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8275951, member: 16814"] Gainsaying isn't very helpful, either. D&D doesn't do Cosmic Horror, it does D&D with some different spices. It's exactly how Madness works in D&D. Please double check your rules. And don't swap in a different rule for the one I was talking about. All Sanity does is add a different option to the Madness rules for how you make saving throws against Madness. How do you enforce those effects? Let's pick one from the permanent table: "I keep what I find." How does that get at all enforced in the ruleset? The Madness charts are all about applying combat reducing effects. The short term and even long term effects are easily waited out unless combat is forced on the PCs. They just don't do anything else impactful. The ones that aren't combat problems can only be enforced by the GM overstepping and telling a player how to play their PC. This may fly at your table, but it's a direct refutation of the opening explanation of play in the PHB - the player decides what their PC thinks, feels, and does. The Madness table is a terrible throwback to the bad idea that the GM enforces proper roleplaying at the table. It's trash. [/QUOTE]
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