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<blockquote data-quote="Imaro" data-source="post: 8275967" data-attributes="member: 48965"><p>I'll assume you mean In your opinion... got it.</p><p></p><p></p><p>I originally asked about the Sanity rules. And yes it does modify them which addresses your entire complaint about Wis and Cha saves. Not sure how you can just dismiss the parts you want in order to make your point. Again feels disingenuous.</p><p></p><p></p><p>I said if you want mechanical effects use the longterm madness as permanent. But there is a school that believes that a player will play their character honestly and with integrity so a mechanical enforcement isn't necessary as they have bough into the genre tropes for cosmic fantasy.</p><p></p><p></p><p></p><p>NO they are not all about applying combat reducing effects and you repeating it doesn't make it so... Any of these affect the character overall not just specifically in combat</p><p></p><p>Short Term</p><p>-The character experiences vivid hallucinations and has disadvantage on ability checks</p><p>-The character does whatever anyone tells him or her to do that isn't obviously self-destructive</p><p>-The character falls unconscious</p><p>-The character begins babbling and is incapable of speech or casting spells</p><p>-The character becomes incapacitated and spends the duration screaming, laughing or weeping</p><p></p><p>Long Term</p><p>-The character suffers extreme paranoia. The character has disadvantage on Wis and Cha checks</p><p>-The character loses the ability to speak</p><p>-The character experiences a powerful delusion. Choose a potion. The character believes he or she is under it's effects.</p><p>-The character is blinded or deafened</p></blockquote><p></p>
[QUOTE="Imaro, post: 8275967, member: 48965"] I'll assume you mean In your opinion... got it. I originally asked about the Sanity rules. And yes it does modify them which addresses your entire complaint about Wis and Cha saves. Not sure how you can just dismiss the parts you want in order to make your point. Again feels disingenuous. I said if you want mechanical effects use the longterm madness as permanent. But there is a school that believes that a player will play their character honestly and with integrity so a mechanical enforcement isn't necessary as they have bough into the genre tropes for cosmic fantasy. NO they are not all about applying combat reducing effects and you repeating it doesn't make it so... Any of these affect the character overall not just specifically in combat Short Term -The character experiences vivid hallucinations and has disadvantage on ability checks -The character does whatever anyone tells him or her to do that isn't obviously self-destructive -The character falls unconscious -The character begins babbling and is incapable of speech or casting spells -The character becomes incapacitated and spends the duration screaming, laughing or weeping Long Term -The character suffers extreme paranoia. The character has disadvantage on Wis and Cha checks -The character loses the ability to speak -The character experiences a powerful delusion. Choose a potion. The character believes he or she is under it's effects. -The character is blinded or deafened [/QUOTE]
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