Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dave2008" data-source="post: 8275970" data-attributes="member: 83242"><p>FYI, sanity is a new ability score:</p><p></p><h3>New Ability Scores: Honor and Sanity</h3><p>[spoiler]</p><p>If you’re running a campaign shaped by a strict code of honor or the constant risk of insanity, consider adding one or both these new ability scores: Honor and Sanity. These abilities function like the standard six abilities, with exceptions specified in each ability below.</p><p></p><p>Here’s how to incorporate these optional abilities at character creation:</p><p></p><ul> <li data-xf-list-type="ul">If your players use the standard array of ability scores, add one 11 to the array for each optional ability you add.</li> <li data-xf-list-type="ul">If your players use the optional point-buy system, add 3 points to the number of points for each optional ability you add.</li> <li data-xf-list-type="ul">If your players roll their ability scores, have them roll for the added ability scores.</li> </ul><p><strong>Sanity Score</strong></p><p>Consider using the Sanity score if your campaign revolves around entities of an utterly alien and unspeakable nature, such as Great Cthulhu, whose powers and minions can shatter a character’s mind.</p><p></p><p>A character with a high Sanity is level-headed even in the face of insane circumstances, while a character with low Sanity is unsteady, breaking easily when confronted by eldritch horrors that are beyond normal reason.</p><p></p><p><strong>Sanity Checks. </strong>You might ask characters to make a Sanity check in place of an Intelligence check to recall lore about the alien creatures of madness featured in your campaign, to decipher the writings of raving lunatics, or to learn spells from tomes of forbidden lore. You might also call for a Sanity check when a character tries one of the following activities:</p><p></p><ul> <li data-xf-list-type="ul">Deciphering a piece of text written in a language so alien that it threatens to break a character’s mind</li> <li data-xf-list-type="ul">Overcoming the lingering effects of madness</li> <li data-xf-list-type="ul">Comprehending a piece of alien magic foreign to all normal understanding of magic</li> </ul><p><strong>Sanity Saving Throws. </strong>You might call for a Sanity saving throw when a character runs the risk of succumbing to madness, such as in the following situations:</p><p></p><ul> <li data-xf-list-type="ul">Seeing a creature from the Far Realm or other alien realms for the first time</li> <li data-xf-list-type="ul">Making direct contact with the mind of an alien creature</li> <li data-xf-list-type="ul">Being subjected to spells that affect mental stability, such as the insanity option of the symbol spell</li> <li data-xf-list-type="ul">Passing through a demiplane built on alien physics</li> <li data-xf-list-type="ul">Resisting an effect conferred by an attack or spell that deals psychic damage</li> </ul><p>A failed Sanity save might result in short-term, long-term, or indefinite madness, as described in chapter 8, "<a href="https://www.dndbeyond.com/compendium/rules/dmg/running-the-game" target="_blank">Running the Game</a>." Any time a character suffers from long-term or indefinite madness, the character’s Sanity is reduced by 1. A greater restoration spell can restore Sanity lost in this way, and a character can increase his or her Sanity through level advancement.</p><p>[/spoiler]</p><p></p><p>I am not saying it is good or not, but it is definitely its own ability score and doesn't rely on Cha or Wis to inflict madness as you suggested, nor is it limited to just interacting with Madness.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8275970, member: 83242"] FYI, sanity is a new ability score: [HEADING=2]New Ability Scores: Honor and Sanity[/HEADING] [spoiler] If you’re running a campaign shaped by a strict code of honor or the constant risk of insanity, consider adding one or both these new ability scores: Honor and Sanity. These abilities function like the standard six abilities, with exceptions specified in each ability below. Here’s how to incorporate these optional abilities at character creation: [LIST] [*]If your players use the standard array of ability scores, add one 11 to the array for each optional ability you add. [*]If your players use the optional point-buy system, add 3 points to the number of points for each optional ability you add. [*]If your players roll their ability scores, have them roll for the added ability scores. [/LIST] [B]Sanity Score[/B] Consider using the Sanity score if your campaign revolves around entities of an utterly alien and unspeakable nature, such as Great Cthulhu, whose powers and minions can shatter a character’s mind. A character with a high Sanity is level-headed even in the face of insane circumstances, while a character with low Sanity is unsteady, breaking easily when confronted by eldritch horrors that are beyond normal reason. [B]Sanity Checks. [/B]You might ask characters to make a Sanity check in place of an Intelligence check to recall lore about the alien creatures of madness featured in your campaign, to decipher the writings of raving lunatics, or to learn spells from tomes of forbidden lore. You might also call for a Sanity check when a character tries one of the following activities: [LIST] [*]Deciphering a piece of text written in a language so alien that it threatens to break a character’s mind [*]Overcoming the lingering effects of madness [*]Comprehending a piece of alien magic foreign to all normal understanding of magic [/LIST] [B]Sanity Saving Throws. [/B]You might call for a Sanity saving throw when a character runs the risk of succumbing to madness, such as in the following situations: [LIST] [*]Seeing a creature from the Far Realm or other alien realms for the first time [*]Making direct contact with the mind of an alien creature [*]Being subjected to spells that affect mental stability, such as the insanity option of the symbol spell [*]Passing through a demiplane built on alien physics [*]Resisting an effect conferred by an attack or spell that deals psychic damage [/LIST] A failed Sanity save might result in short-term, long-term, or indefinite madness, as described in chapter 8, "[URL='https://www.dndbeyond.com/compendium/rules/dmg/running-the-game']Running the Game[/URL]." Any time a character suffers from long-term or indefinite madness, the character’s Sanity is reduced by 1. A greater restoration spell can restore Sanity lost in this way, and a character can increase his or her Sanity through level advancement. [/spoiler] I am not saying it is good or not, but it is definitely its own ability score and doesn't rely on Cha or Wis to inflict madness as you suggested, nor is it limited to just interacting with Madness. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
Top