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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="pemerton" data-source="post: 8275983" data-attributes="member: 42582"><p>In the context of Cthulhu Dark, the sanity rules are a crucial part of the resolution system - putting your sanity die into a roll gives you a better chance of success, and can permit rerolls, but runs the risk of going insane.</p><p></p><p>Without the sanity die, there isn't that capacity for the players to push harder at a higher risk. I think it's pretty good design!</p><p></p><p>I just want to make it clear that when I say Cthulhu Dark needs the sanity die, I'm not making a judgement about the aesthetics of genre. I'm making a judgement about the fundamentals of the game's resolution system.</p><p></p><p>It's very close to saying that Fate needs fate points and aspects.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8275983, member: 42582"] In the context of Cthulhu Dark, the sanity rules are a crucial part of the resolution system - putting your sanity die into a roll gives you a better chance of success, and can permit rerolls, but runs the risk of going insane. Without the sanity die, there isn't that capacity for the players to push harder at a higher risk. I think it's pretty good design! I just want to make it clear that when I say Cthulhu Dark needs the sanity die, I'm not making a judgement about the aesthetics of genre. I'm making a judgement about the fundamentals of the game's resolution system. It's very close to saying that Fate needs fate points and aspects. [/QUOTE]
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