Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8276028" data-attributes="member: 16814"><p>No, I mean that 5e doesn't cover the same genre space as Cosmic Horror, and many of it's core genre logic parts actively fight against Cosmic Horror. Actually doing the genre of Cosmic Horror requires gutting so much of the 5e game that it would no longer be 5e.</p><p></p><p>I think the problem here may be that people are using the d20+mods vs DC with the GM deciding what happens is 5e, so anything that doe things this way is also 5e. That's an entirely facile definition, though.</p><p></p><p>You said Sanity and Madness. You can go back and look. I looked at Madness, because all Sanity does is change the lead-ins for the Madness rules. It's an optional subssystem for an optional subsystem. It does nothing on it's own without the Madness rules.</p><p></p><p>I mean, you can be hurt that I didn't talk to the Sanity rules, but they are an option to an option. I felt dealing with Madness clearly and cleanly as the primary optional rule for these things was more direct to the point. However, sure, you've managed to point out that there's one argument of mine that can be addressed by adding a new stat to all characters, which has other knock on effects like making everyone MAD now, since the combat debuffs from the Madness systems should be prioritized to be avoided, and now you have the build question of whether or not those will be common in the game or rare, which is entirely up to the GM.</p><p></p><p>Again, how do Flaws play? They aren't meant to be constant bits, but used to earn Inspiration according to the rules. You're now requiring a specific approach to play, one not even associated with a ruleset, to make the rules work.</p><p></p><p>Here's a kicker -- I fully want players to fully inhabit and advocate for their PCs, to roleplay with integrity. But I also think having to tell a player how to roleplay is a terrible idea -- it's up to them to do this, it's their fun, not mine. If my game becomes ruined because a player has a different idea what roleplaying their character looks like, then that's my problem, not their. My goal is to have a game and system that encourages roleplaying, not one that demands a specific approach. I don't have a problem with roleplaying in my games -- my players are great! But I'm also not partial to telling them what they have to roleplay, ever. The Madness rules are telling players how to roleplay. </p><p></p><p>Honestly, if you're fully engaging the 5e rules, then the one bits of the Madness rules that actually engage roleplaying with integrity are the Flaws of permanent madness. These are incentivized by the ruleset via Inspiration. But, most people totally ignore this entire system, and instead rely on the GM policing proper roleplaying so that the GM can force roleplaying onto the players, like how the Madness system works.</p><p></p><p>I mean, look at Cthulhu Dark. It incentivizes putting your sanity on the line, but leave it as a player choice. The penalties for failing an Insanity roll is that you <em>roleplay your insanity. </em>How is entirely up to the player -- nothing is enforced by the GM.</p><p></p><p>Yeah, okay, those don't primarily hurt the combat pillar. Remember, without any immediate pressure the short term madness is over in minutes and so doesn't really matter. Long term, most of those are so debilitating that they incentivize sitting out until they wear off. I mean, if you have a few levels of exhaustion, which somewhat mimics most of these, you would take every action to remove them because they will get you killed in combat.</p><p></p><p>Come on, man.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8276028, member: 16814"] No, I mean that 5e doesn't cover the same genre space as Cosmic Horror, and many of it's core genre logic parts actively fight against Cosmic Horror. Actually doing the genre of Cosmic Horror requires gutting so much of the 5e game that it would no longer be 5e. I think the problem here may be that people are using the d20+mods vs DC with the GM deciding what happens is 5e, so anything that doe things this way is also 5e. That's an entirely facile definition, though. You said Sanity and Madness. You can go back and look. I looked at Madness, because all Sanity does is change the lead-ins for the Madness rules. It's an optional subssystem for an optional subsystem. It does nothing on it's own without the Madness rules. I mean, you can be hurt that I didn't talk to the Sanity rules, but they are an option to an option. I felt dealing with Madness clearly and cleanly as the primary optional rule for these things was more direct to the point. However, sure, you've managed to point out that there's one argument of mine that can be addressed by adding a new stat to all characters, which has other knock on effects like making everyone MAD now, since the combat debuffs from the Madness systems should be prioritized to be avoided, and now you have the build question of whether or not those will be common in the game or rare, which is entirely up to the GM. Again, how do Flaws play? They aren't meant to be constant bits, but used to earn Inspiration according to the rules. You're now requiring a specific approach to play, one not even associated with a ruleset, to make the rules work. Here's a kicker -- I fully want players to fully inhabit and advocate for their PCs, to roleplay with integrity. But I also think having to tell a player how to roleplay is a terrible idea -- it's up to them to do this, it's their fun, not mine. If my game becomes ruined because a player has a different idea what roleplaying their character looks like, then that's my problem, not their. My goal is to have a game and system that encourages roleplaying, not one that demands a specific approach. I don't have a problem with roleplaying in my games -- my players are great! But I'm also not partial to telling them what they have to roleplay, ever. The Madness rules are telling players how to roleplay. Honestly, if you're fully engaging the 5e rules, then the one bits of the Madness rules that actually engage roleplaying with integrity are the Flaws of permanent madness. These are incentivized by the ruleset via Inspiration. But, most people totally ignore this entire system, and instead rely on the GM policing proper roleplaying so that the GM can force roleplaying onto the players, like how the Madness system works. I mean, look at Cthulhu Dark. It incentivizes putting your sanity on the line, but leave it as a player choice. The penalties for failing an Insanity roll is that you [I]roleplay your insanity. [/I]How is entirely up to the player -- nothing is enforced by the GM. Yeah, okay, those don't primarily hurt the combat pillar. Remember, without any immediate pressure the short term madness is over in minutes and so doesn't really matter. Long term, most of those are so debilitating that they incentivize sitting out until they wear off. I mean, if you have a few levels of exhaustion, which somewhat mimics most of these, you would take every action to remove them because they will get you killed in combat. Come on, man. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
Top