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<blockquote data-quote="Imaro" data-source="post: 8276044" data-attributes="member: 48965"><p>I don't think anyone said vanilla 5e covers the same genre space as Cosmic Horror... but let's be clear the Mythos stories came out of the age of pulp and there was even cross-pollination with sword and sorcery, so it's not so far as to make 5e incapable of branching off into it. And no it doesn't really take gutting any of it only, adding to it.</p><p></p><p></p><p></p><p>I already addressed this. Your complaint was that Madness checks used Cha or Wis which would give spellcasters an advantage that was inimical to the tropes of cosmological horror... I'll state it again (ands it's been posted in this very thread) Sanity eliminates that incongruity with the genre tropes in a pretty elegant and non-intrusive way. </p><p></p><p></p><p></p><p>I'm not hurt, and don't address me or my emotional state... address the argument. So you're cherry picking to support your assertions. Because Sanity doesn't fit your pre-conceived conclusion that 5e can't do cosmological horror... it doesn't count. Really a Sanity check makes every class now MAD... by that logic every class is already MAD because there are spells and abilities that can affect any of their abilities to force a save in combat... You are seriously reaching Lol!! Why not just say my bad it does address that trope and move on?? I mean the game gives you extra points, an extra roll or an extra number for the array. So not seeing the major problem you are here.</p><p></p><p></p><p></p><p>Flaws are already a part of the rules. However nothing inherent in cosmological games necessitates long-term madness be enforced through in-game mechanics. We just had Cthulhu Dark presented as an example of a game that doesn't.</p><p></p><p></p><p></p><p>Lol!! But you were just claiming there were no teeth to the madness unless there were mechanics that enforced the effects of madness... wouldn't that be telling your PC's how to roleplay? I'm a little confused on which approach you are advocating for? As for Flaws and inspiration and people totally ignoring the system (I'd love to get a proper poll going for this to get an accurate picture)... I would assume if you are using these rules... well you would use the rules in their entirety, what I can't speak too is how well the rules do when you choose not to follow them... at least that's not what I'm discussing.</p><p></p><p>Well duh, without immediate pressure the short term effects don't matter is missing the point... If I have an old god forcing it's way into our universe and need to finish reciting the ancient ritual in minutes to close the portal and looking upon it's dark magics just sent my character into fits of screaming, laughing, and weeping for 1d10 mins... well it could have a very big effect.</p><p></p><p>The same for long term, I would argue that if the PC's have the option to choose to sit out for months, until they feel better... well your issues have nothing to do with the rules and more to do with how you are choosing to run horror. Lol... you must run very laissez-faire & lackadaisical horror games.</p><p></p><p>I guess it's my turn... Come on, man.</p></blockquote><p></p>
[QUOTE="Imaro, post: 8276044, member: 48965"] I don't think anyone said vanilla 5e covers the same genre space as Cosmic Horror... but let's be clear the Mythos stories came out of the age of pulp and there was even cross-pollination with sword and sorcery, so it's not so far as to make 5e incapable of branching off into it. And no it doesn't really take gutting any of it only, adding to it. I already addressed this. Your complaint was that Madness checks used Cha or Wis which would give spellcasters an advantage that was inimical to the tropes of cosmological horror... I'll state it again (ands it's been posted in this very thread) Sanity eliminates that incongruity with the genre tropes in a pretty elegant and non-intrusive way. I'm not hurt, and don't address me or my emotional state... address the argument. So you're cherry picking to support your assertions. Because Sanity doesn't fit your pre-conceived conclusion that 5e can't do cosmological horror... it doesn't count. Really a Sanity check makes every class now MAD... by that logic every class is already MAD because there are spells and abilities that can affect any of their abilities to force a save in combat... You are seriously reaching Lol!! Why not just say my bad it does address that trope and move on?? I mean the game gives you extra points, an extra roll or an extra number for the array. So not seeing the major problem you are here. Flaws are already a part of the rules. However nothing inherent in cosmological games necessitates long-term madness be enforced through in-game mechanics. We just had Cthulhu Dark presented as an example of a game that doesn't. Lol!! But you were just claiming there were no teeth to the madness unless there were mechanics that enforced the effects of madness... wouldn't that be telling your PC's how to roleplay? I'm a little confused on which approach you are advocating for? As for Flaws and inspiration and people totally ignoring the system (I'd love to get a proper poll going for this to get an accurate picture)... I would assume if you are using these rules... well you would use the rules in their entirety, what I can't speak too is how well the rules do when you choose not to follow them... at least that's not what I'm discussing. Well duh, without immediate pressure the short term effects don't matter is missing the point... If I have an old god forcing it's way into our universe and need to finish reciting the ancient ritual in minutes to close the portal and looking upon it's dark magics just sent my character into fits of screaming, laughing, and weeping for 1d10 mins... well it could have a very big effect. The same for long term, I would argue that if the PC's have the option to choose to sit out for months, until they feel better... well your issues have nothing to do with the rules and more to do with how you are choosing to run horror. Lol... you must run very laissez-faire & lackadaisical horror games. I guess it's my turn... Come on, man. [/QUOTE]
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