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<blockquote data-quote="Ovinomancer" data-source="post: 8276320" data-attributes="member: 16814"><p>Mispelling of present. The rest is fine. If motte and bailey aren't something you're familar with, then you have an opportunity to learn something. It's a type of early fortification, the motte being a fortified hill and the bailey being an area before the motte holding homes, workspaces, and crops defended lightly, usually with a stake wall. When attacked strongly, the bailey was abandoned and the defenders fell back to the motte.</p><p></p><p>In rhetoric, the motte and bailey is an argument tactic where the bailey represents a broad claim. When attacked, the fallback is a narrower, simpler version of the argument that is harder to attack. Here the bailey is that you shouldn't be recommending ither games to posters asking how to do X in a game. This is weak for many reasons. The motte is to narrow this to existing D&D games where the poster only wants to do a short arc in their current campaign. Much less objectionable, but not tge starting argument. Once the attack has tampered off on the motte argument, and posters have perhaps moved on, the position creeps back out into the bailey. Rinse, repeat.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8276320, member: 16814"] Mispelling of present. The rest is fine. If motte and bailey aren't something you're familar with, then you have an opportunity to learn something. It's a type of early fortification, the motte being a fortified hill and the bailey being an area before the motte holding homes, workspaces, and crops defended lightly, usually with a stake wall. When attacked strongly, the bailey was abandoned and the defenders fell back to the motte. In rhetoric, the motte and bailey is an argument tactic where the bailey represents a broad claim. When attacked, the fallback is a narrower, simpler version of the argument that is harder to attack. Here the bailey is that you shouldn't be recommending ither games to posters asking how to do X in a game. This is weak for many reasons. The motte is to narrow this to existing D&D games where the poster only wants to do a short arc in their current campaign. Much less objectionable, but not tge starting argument. Once the attack has tampered off on the motte argument, and posters have perhaps moved on, the position creeps back out into the bailey. Rinse, repeat. [/QUOTE]
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