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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="dave2008" data-source="post: 8276451" data-attributes="member: 83242"><p>I think there are many ways to do it. I have only done it once in 5e and that was a homebrew lvl 1-5 adventure based on the short story Call of Cthulhu. It ended with the party facing Cthulhu at level 5 (Cthulhu was CR 34+) and a TPK (the max total HP & BHP a PC could have was around 23 and Cthulhu did 84 average damage on an attack, so a hit = death). There was no magic (no one has magic in the story) and the characters had firearms, knives, improvised weapons and their wits. When there was fighting (not often) it involved cultists, a few fish people, a tentacled abomination for good measure, and of course the Great Cthulhu itself.</p><p></p><p>However, I can also see a way you can do it with more traditional D&D.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8276451, member: 83242"] I think there are many ways to do it. I have only done it once in 5e and that was a homebrew lvl 1-5 adventure based on the short story Call of Cthulhu. It ended with the party facing Cthulhu at level 5 (Cthulhu was CR 34+) and a TPK (the max total HP & BHP a PC could have was around 23 and Cthulhu did 84 average damage on an attack, so a hit = death). There was no magic (no one has magic in the story) and the characters had firearms, knives, improvised weapons and their wits. When there was fighting (not often) it involved cultists, a few fish people, a tentacled abomination for good measure, and of course the Great Cthulhu itself. However, I can also see a way you can do it with more traditional D&D. [/QUOTE]
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