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General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Hussar" data-source="post: 8276829" data-attributes="member: 22779"><p>In any case, rolling this back around to the genre discussion. I think that, right there, becomes such a barrier in these discussions. People read this or that work (or watch this or that movie, whatever) and claim they want Genre X in their D&D. So, they go ahead and add a couple of the tropes from the genre and call it a day and that's perfectly fine. I mean, good grief, that's what D&D has done since day 1, so this isn't something new.</p><p></p><p>Then they ask for advice. And someone comes along that is deeply into the genre, whatever the genre is, or, heck, maybe isn't deeply into the genre but, understands the genre from other directions and focuses on different elements of the genre. So, even though both people are absolutely sure they are speaking about the same thing, they really, really aren't. The Cosmic Horror example, to me, is a perfect example of this. Simply making 5e more lethal and adding in some Mythos inspired monsters doesn't make it Cosmic Horror, TO ME. For [USER=83242]@dave2008[/USER], it's perfectly fine.</p><p></p><p>But, that would mean that any advice we tried to give each other would largely be useless. To me, the idea of using a level based system like D&D with it's extremely high power curve, doesn't make any sense. I would never even attempt it. It's banging in nails with a shoe. Again, TO ME.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8276829, member: 22779"] In any case, rolling this back around to the genre discussion. I think that, right there, becomes such a barrier in these discussions. People read this or that work (or watch this or that movie, whatever) and claim they want Genre X in their D&D. So, they go ahead and add a couple of the tropes from the genre and call it a day and that's perfectly fine. I mean, good grief, that's what D&D has done since day 1, so this isn't something new. Then they ask for advice. And someone comes along that is deeply into the genre, whatever the genre is, or, heck, maybe isn't deeply into the genre but, understands the genre from other directions and focuses on different elements of the genre. So, even though both people are absolutely sure they are speaking about the same thing, they really, really aren't. The Cosmic Horror example, to me, is a perfect example of this. Simply making 5e more lethal and adding in some Mythos inspired monsters doesn't make it Cosmic Horror, TO ME. For [USER=83242]@dave2008[/USER], it's perfectly fine. But, that would mean that any advice we tried to give each other would largely be useless. To me, the idea of using a level based system like D&D with it's extremely high power curve, doesn't make any sense. I would never even attempt it. It's banging in nails with a shoe. Again, TO ME. [/QUOTE]
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