Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="loverdrive" data-source="post: 8276936" data-attributes="member: 7027139"><p>There's an important difference between offering options and telling the group "do whatever you want! have fun!" and leaving them stranded. 5E does the latter, actually designed games do the former.</p><p></p><p></p><p>I'm not the one being asked, but I did play a game with both sanity and madness rules. And I agree that they're garbage.</p><p></p><p>There's a laundry list of issues I had with madness rules (sanity is serviceable, but far from being good):</p><ul> <li data-xf-list-type="ul">It's absolutely unclear what calls for, well, madness. Ok, aberrations with tentacles probably are madness-inducing, but what about other things? Is something like discovering that the town you've been living your whole life was an illusion all along mind-shattering, or is it's just "who the hell had enough time and 6th-level spell slots to do that?"? That's not exactly issue with madness rules themselves, but it's an issue within a context of D&D. When you have a dude who can hurl fireballs and build life-like major images, the line between "normal" magic and things that defy reality starts to get kinda blurry.</li> <li data-xf-list-type="ul">Short-term madness table often produces results that are just stupid and belong to slapstick comedy and not lovecraftian horror. A character that starts to eat naughty word because they've seen an alien visitor from the Great Beyond isn't something I'd expect from a cosmic horror story.</li> <li data-xf-list-type="ul">Long-term madness often table produces results that are either just debilitating (ah, yes, falling unconscious for 1d10x10 hours is so fun) or largely meaningless. And both categories are something that I'd expect to happen to a secondary or a tertiary character, not a protagonist.</li> <li data-xf-list-type="ul">Indefinite madness table produces nothing but gimmicks, that are, again, much more suitable to NPCs, not the PCs.</li> <li data-xf-list-type="ul">And, most importantly, there's zero incentive to seek madness. The rules <em>punish</em> the player for doing things they're supposed to be doing -- y'know, meeting fish people, deciphering evil books, and looking beyond the illusory veil of comfortable "normality".</li> </ul><p></p><p>Using madness rules not only ain't gonna turn 5E into a cosmic horror story generator, but place additional obstacles on the way.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8276936, member: 7027139"] There's an important difference between offering options and telling the group "do whatever you want! have fun!" and leaving them stranded. 5E does the latter, actually designed games do the former. I'm not the one being asked, but I did play a game with both sanity and madness rules. And I agree that they're garbage. There's a laundry list of issues I had with madness rules (sanity is serviceable, but far from being good): [LIST] [*]It's absolutely unclear what calls for, well, madness. Ok, aberrations with tentacles probably are madness-inducing, but what about other things? Is something like discovering that the town you've been living your whole life was an illusion all along mind-shattering, or is it's just "who the hell had enough time and 6th-level spell slots to do that?"? That's not exactly issue with madness rules themselves, but it's an issue within a context of D&D. When you have a dude who can hurl fireballs and build life-like major images, the line between "normal" magic and things that defy reality starts to get kinda blurry. [*]Short-term madness table often produces results that are just stupid and belong to slapstick comedy and not lovecraftian horror. A character that starts to eat naughty word because they've seen an alien visitor from the Great Beyond isn't something I'd expect from a cosmic horror story. [*]Long-term madness often table produces results that are either just debilitating (ah, yes, falling unconscious for 1d10x10 hours is so fun) or largely meaningless. And both categories are something that I'd expect to happen to a secondary or a tertiary character, not a protagonist. [*]Indefinite madness table produces nothing but gimmicks, that are, again, much more suitable to NPCs, not the PCs. [*]And, most importantly, there's zero incentive to seek madness. The rules [I]punish[/I] the player for doing things they're supposed to be doing -- y'know, meeting fish people, deciphering evil books, and looking beyond the illusory veil of comfortable "normality". [/LIST] Using madness rules not only ain't gonna turn 5E into a cosmic horror story generator, but place additional obstacles on the way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
Top