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<blockquote data-quote="Imaro" data-source="post: 8276977" data-attributes="member: 48965"><p>As evidence by all the people playing it. </p><p></p><p></p><p>I feel each individual campaign should decide this for themselves either via GM fiat or group decision, but if you need the book to tell you here are the suggested causes...</p><p></p><p>Sanity Checks</p><p>-Deciphiring a piece of text written in a language so alien that it threatens to break a character's mind</p><p>-Overcoming the lingering effects of madness</p><p>-Comprehending a piece of alien magic foreign to all normal understanding of magic</p><p></p><p>Sanity Saving Throws</p><p>-Seeing a creature form the far realm or other alien realms for the first time</p><p>-Making direct contact with the mind of an alien creature</p><p>-Being subjected to spells that affect mental stability</p><p>-Passing through a demiplane built on alien physics</p><p>-Resisting an effect conferred by an attack or spell that deals psychic damage.</p><p></p><p>IMO this is more than enough of a framework of examples for me to extrapolate from for my own needs. I don't need the game to give me hard cases because my world isn't the same world as the designers.</p><p></p><p></p><p></p><p>This isn't slapstick if it's not roleplayed for comedy... it's strange off putting and is similar to many portrayals of Reinfield in Dracula media when he eats bugs or other disgusting things.</p><p></p><p></p><p></p><p>So we want mechanical teeth... without teeth?? The unconscious for hours is a genre trope...are you serious??</p><p></p><p></p><p></p><p>Nope, it trusts the player to roleplay the actual flaw just like some of the other games presented here... and honestly for an indefinite madness I think it's the best approach since player buy in is crucial.</p><p></p><p></p><p></p><p>Huh?? You seek it because you need to... not because you want to.</p><p></p><p></p><p>I'm sorry you had such issues with it, but it did work and will be working for me when my campaign starts back up.</p></blockquote><p></p>
[QUOTE="Imaro, post: 8276977, member: 48965"] As evidence by all the people playing it. I feel each individual campaign should decide this for themselves either via GM fiat or group decision, but if you need the book to tell you here are the suggested causes... Sanity Checks -Deciphiring a piece of text written in a language so alien that it threatens to break a character's mind -Overcoming the lingering effects of madness -Comprehending a piece of alien magic foreign to all normal understanding of magic Sanity Saving Throws -Seeing a creature form the far realm or other alien realms for the first time -Making direct contact with the mind of an alien creature -Being subjected to spells that affect mental stability -Passing through a demiplane built on alien physics -Resisting an effect conferred by an attack or spell that deals psychic damage. IMO this is more than enough of a framework of examples for me to extrapolate from for my own needs. I don't need the game to give me hard cases because my world isn't the same world as the designers. This isn't slapstick if it's not roleplayed for comedy... it's strange off putting and is similar to many portrayals of Reinfield in Dracula media when he eats bugs or other disgusting things. So we want mechanical teeth... without teeth?? The unconscious for hours is a genre trope...are you serious?? Nope, it trusts the player to roleplay the actual flaw just like some of the other games presented here... and honestly for an indefinite madness I think it's the best approach since player buy in is crucial. Huh?? You seek it because you need to... not because you want to. I'm sorry you had such issues with it, but it did work and will be working for me when my campaign starts back up. [/QUOTE]
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