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<blockquote data-quote="loverdrive" data-source="post: 8277018" data-attributes="member: 7027139"><p>Well, yes, the fact that one D&D campaign is nothing like another even if both groups follow the rules closely is a very strong evidence.</p><p></p><p></p><p>Is Reinfield a main character in Dracula or just another freak who is there just to be off-putting? Eating bugs and being weird is what Reinfeld was born to do. He's just doing his job. The same doesn't apply to a damn protagonist.</p><p></p><p>I can't conceive any way to make a brave fighter eating dirt because he've seen a tentacled mess (and then being okay 1d10 minutes after) seem believable.</p><p></p><p>Mechanical teeth refers to teeth on a gear, not to teeth in a dragon's maw.</p><p></p><p>Wait.</p><p></p><p>Do I really need to explain that removing a player from a game for a considerable amount of time isn't a good idea in <em>any</em> RPG?</p><p></p><p></p><p>It gives gimmicks, not flaws. That, again, don't encourage using them to get your character in trouble.</p><p></p><p></p><p>That's not how game design works. The best, most effective move available to a player should always align with the tone of the story. With madness rules the best, most effective move is to say "no way I'm doing this" and "screw this naughty word, let's get outta here".</p><p></p><p>They don't reward the players for placing their characters into dire situations and driving them insane. On the contrary, the rules punish them for doing their job properly.</p><p></p><p></p><p>Dude. That's what this whole thread is about.</p><p></p><p>If the rules don't work for me and work for you, even if we both followed them, then... The rules don't produce reliable results and don't funnel the participants towards genre-appropriate experience. In short, they don't work.</p><p></p><p>Again, madness and sanity optional rules didn't make your campaign horror. <em>You </em>did.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8277018, member: 7027139"] Well, yes, the fact that one D&D campaign is nothing like another even if both groups follow the rules closely is a very strong evidence. Is Reinfield a main character in Dracula or just another freak who is there just to be off-putting? Eating bugs and being weird is what Reinfeld was born to do. He's just doing his job. The same doesn't apply to a damn protagonist. I can't conceive any way to make a brave fighter eating dirt because he've seen a tentacled mess (and then being okay 1d10 minutes after) seem believable. Mechanical teeth refers to teeth on a gear, not to teeth in a dragon's maw. Wait. Do I really need to explain that removing a player from a game for a considerable amount of time isn't a good idea in [I]any[/I] RPG? It gives gimmicks, not flaws. That, again, don't encourage using them to get your character in trouble. That's not how game design works. The best, most effective move available to a player should always align with the tone of the story. With madness rules the best, most effective move is to say "no way I'm doing this" and "screw this naughty word, let's get outta here". They don't reward the players for placing their characters into dire situations and driving them insane. On the contrary, the rules punish them for doing their job properly. Dude. That's what this whole thread is about. If the rules don't work for me and work for you, even if we both followed them, then... The rules don't produce reliable results and don't funnel the participants towards genre-appropriate experience. In short, they don't work. Again, madness and sanity optional rules didn't make your campaign horror. [I]You [/I]did. [/QUOTE]
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