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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Imaro" data-source="post: 8277095" data-attributes="member: 48965"><p>See my players would have been disgusted by this... it would have invoked horror in its grotequeness. But I also would have buy in that we are doing horror from my players. Honestly I have had this problem with another game... Shadow of the Demon Lord which outside of it's gross out horror/humor elements is a really good horror game... the game made me realize that how something is described and/or roleplayed is key to setting mood and theme. </p><p></p><p>I'm curious why is someone eating feces (or dirt or slime which are also suggestions) came off...funny to your group as opposed to weird, alien or grotesque. Did the rules make it funny, and if so how?</p><p></p><p></p><p>Yes... my players feared loosing sanity, and madness was looked at as something strange, detrimental to their characters and the world as a whole...to be avoided if possible but again learning about the Stygia and what it is and how to combat it lead to more chances of insanity and madness... It was a cycle I and my players felt was very reminiscent of Cuthulu-esque horror</p></blockquote><p></p>
[QUOTE="Imaro, post: 8277095, member: 48965"] See my players would have been disgusted by this... it would have invoked horror in its grotequeness. But I also would have buy in that we are doing horror from my players. Honestly I have had this problem with another game... Shadow of the Demon Lord which outside of it's gross out horror/humor elements is a really good horror game... the game made me realize that how something is described and/or roleplayed is key to setting mood and theme. I'm curious why is someone eating feces (or dirt or slime which are also suggestions) came off...funny to your group as opposed to weird, alien or grotesque. Did the rules make it funny, and if so how? Yes... my players feared loosing sanity, and madness was looked at as something strange, detrimental to their characters and the world as a whole...to be avoided if possible but again learning about the Stygia and what it is and how to combat it lead to more chances of insanity and madness... It was a cycle I and my players felt was very reminiscent of Cuthulu-esque horror [/QUOTE]
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