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<blockquote data-quote="Ruin Explorer" data-source="post: 8277108" data-attributes="member: 18"><p>Yeah I'm extremely familiar with Dungeon World but I think I'm being dim. What/where are the knobs? It seems to me that DW would be pretty bad at supporting LotR, for example, because the classes/monsters/moves don't align at all well with that vibe, whereas Conan would be absolutely fine, as would a Shrek-esque fairy tale (which is perilously close to D&D anyway - the first D&D adventure I wrote was based on an episode of The Gummi Bears...). Warhammer would be fine as long as you didn't want it to be old-skool WHFRP-style (i.e. "You are a gravedigger, you own rags and a shovel, you die in the first combat you get into"), and the characters were the equivalent to inquisitors, knights, low-end wizards, assorted elfs and so on.</p><p></p><p>So if you're saying "DW runs a broad swathe of D&D-esque fantasy", sure, but even with the players and DM trying to make only LotR-esque moves (which is already slightly frown-inducing), the mechanics of the game are going to make it well, play out more like the movie version of The Hobbit (and not in a good way).</p><p></p><p>LotR really feels like it would be it's own separate hack, possibly not even based on DW.</p><p></p><p>Indeed I thought I recalled one and there is one and it's even on my DriveThru RPG wishlist lol: <a href="https://www.drivethrurpg.com/product/177662" target="_blank">Fellowship 2nd Edition - A Tabletop Adventure Game - Liberi Gothica Games | Fellowship Playbooks | DriveThruRPG.com</a></p><p></p><p>To me DW is consciously (and highly successfully) trying to emulate D&D and D&D-isms, which means using it for other things, with the best will in the world, doesn't work great.</p><p></p><p>But maybe I'm profoundly missing something.</p><p></p><p>Yup and I think it relies on the players to very much support that, which not every player is great at (there's maybe a whole separate discussion about the ease of procuring players who are able to play in different styles).</p><p></p><p>But my point was that FATE <em>does</em> offer actual knobs/tools for genre emulation, whereas broadly speaking, PtbA games don't. Rather each PtbA game tightly customized to a specific genre. Even one that seems superficially close to what you want may prove unsuitable because a major mechanic may revolve around something that isn't going to work in the scenario you want. This is an actual downside to PtbA's approach. I have several perma-shelved PtbA games becauses they're cool, and I got them because I thought they'd work, but in fact they had some particular major mechanic which wasn't right for what we wanted to do.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8277108, member: 18"] Yeah I'm extremely familiar with Dungeon World but I think I'm being dim. What/where are the knobs? It seems to me that DW would be pretty bad at supporting LotR, for example, because the classes/monsters/moves don't align at all well with that vibe, whereas Conan would be absolutely fine, as would a Shrek-esque fairy tale (which is perilously close to D&D anyway - the first D&D adventure I wrote was based on an episode of The Gummi Bears...). Warhammer would be fine as long as you didn't want it to be old-skool WHFRP-style (i.e. "You are a gravedigger, you own rags and a shovel, you die in the first combat you get into"), and the characters were the equivalent to inquisitors, knights, low-end wizards, assorted elfs and so on. So if you're saying "DW runs a broad swathe of D&D-esque fantasy", sure, but even with the players and DM trying to make only LotR-esque moves (which is already slightly frown-inducing), the mechanics of the game are going to make it well, play out more like the movie version of The Hobbit (and not in a good way). LotR really feels like it would be it's own separate hack, possibly not even based on DW. Indeed I thought I recalled one and there is one and it's even on my DriveThru RPG wishlist lol: [URL="https://www.drivethrurpg.com/product/177662"]Fellowship 2nd Edition - A Tabletop Adventure Game - Liberi Gothica Games | Fellowship Playbooks | DriveThruRPG.com[/URL] To me DW is consciously (and highly successfully) trying to emulate D&D and D&D-isms, which means using it for other things, with the best will in the world, doesn't work great. But maybe I'm profoundly missing something. Yup and I think it relies on the players to very much support that, which not every player is great at (there's maybe a whole separate discussion about the ease of procuring players who are able to play in different styles). But my point was that FATE [I]does[/I] offer actual knobs/tools for genre emulation, whereas broadly speaking, PtbA games don't. Rather each PtbA game tightly customized to a specific genre. Even one that seems superficially close to what you want may prove unsuitable because a major mechanic may revolve around something that isn't going to work in the scenario you want. This is an actual downside to PtbA's approach. I have several perma-shelved PtbA games becauses they're cool, and I got them because I thought they'd work, but in fact they had some particular major mechanic which wasn't right for what we wanted to do. [/QUOTE]
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