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<blockquote data-quote="loverdrive" data-source="post: 8277140" data-attributes="member: 7027139"><p>Okay, the knobs.</p><p></p><p>First, the fantastic world itself -- it can range from a highly magical world with floating cities, bound and shackled dragons and magical universities to a world where the only "real", effective magic is wielded by creepy witches who eat babies, and even the party wizard barely understands the fire she plays with.</p><p></p><p>Then, magic -- just by making different moves, when a wizard fails to cast a spell we can create a world, where magic is bad juju or a world where it's a divine gift from above or anything in between. If rolling a 6- on Cast a Spell is <em>"your magic missile has missed, the orc you tried to stop reaches you and slashes your flesh with his jagged blade! What ya gonna do?"</em> is different from <em>"the air grows cold, you hear voices in your head and a moment later, a horrific daemon appears, ripping through the fabric of reality that you weakened by your magic. What ya gonna do?"</em>.</p><p></p><p>Then, damage -- by inflicting (or not inflicting) different, khm, effects, when PCs suffer damage we can go from visceral and gritty to over the top superheroic very easily. <em>"Ork slashes at you with his jagged blade, and you barely manage to evade his blow! Take 8 damage and you're off balance. What ya gonna do?"</em> is very different from <em>"Ork slashes at you with his jagged blade, leaving a nasty cut in your arm. It hurts like hell and you can barely hold your sword in it, and I tell you what, at that rate, you barely have a minute before you'll pass out from blood loss. What ya gonna do?"</em>.</p><p></p><p></p><p>Maybe I'm not familiar with LotR enough, but I don't see what would interfere with it in DW... You even have Sauron and his mount Doom to cospay Death and her Black Citadel of Death.</p><p></p><p>You probably wouldn't be able to emulate all the cast of the book, but I don't see any problem with running a game, where brave heroes travel a long and perilous way to stop an evil overlord in a world, where magic is slowly fading, being replaced by brutish orc industrialism and all the refined and civilized mythical creatures are leaving for the West.</p><p></p><p>J.R. Tolkien's "Long Defeat" is even one of the principles on GM's sheet!</p><p></p><p>But overall I don't think that offering options is a prerequisite for a well-designed system. I think that when a well-designed system gives you a wiggle room, it's going to work and work as intended regardless of what you pick.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8277140, member: 7027139"] Okay, the knobs. First, the fantastic world itself -- it can range from a highly magical world with floating cities, bound and shackled dragons and magical universities to a world where the only "real", effective magic is wielded by creepy witches who eat babies, and even the party wizard barely understands the fire she plays with. Then, magic -- just by making different moves, when a wizard fails to cast a spell we can create a world, where magic is bad juju or a world where it's a divine gift from above or anything in between. If rolling a 6- on Cast a Spell is [I]"your magic missile has missed, the orc you tried to stop reaches you and slashes your flesh with his jagged blade! What ya gonna do?"[/I] is different from [I]"the air grows cold, you hear voices in your head and a moment later, a horrific daemon appears, ripping through the fabric of reality that you weakened by your magic. What ya gonna do?"[/I]. Then, damage -- by inflicting (or not inflicting) different, khm, effects, when PCs suffer damage we can go from visceral and gritty to over the top superheroic very easily. [I]"Ork slashes at you with his jagged blade, and you barely manage to evade his blow! Take 8 damage and you're off balance. What ya gonna do?"[/I] is very different from [I]"Ork slashes at you with his jagged blade, leaving a nasty cut in your arm. It hurts like hell and you can barely hold your sword in it, and I tell you what, at that rate, you barely have a minute before you'll pass out from blood loss. What ya gonna do?"[/I]. Maybe I'm not familiar with LotR enough, but I don't see what would interfere with it in DW... You even have Sauron and his mount Doom to cospay Death and her Black Citadel of Death. You probably wouldn't be able to emulate all the cast of the book, but I don't see any problem with running a game, where brave heroes travel a long and perilous way to stop an evil overlord in a world, where magic is slowly fading, being replaced by brutish orc industrialism and all the refined and civilized mythical creatures are leaving for the West. J.R. Tolkien's "Long Defeat" is even one of the principles on GM's sheet! But overall I don't think that offering options is a prerequisite for a well-designed system. I think that when a well-designed system gives you a wiggle room, it's going to work and work as intended regardless of what you pick. [/QUOTE]
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