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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8277499" data-attributes="member: 82106"><p>It is difficult to see how you would avoid the horror aspect of CoC. I mean, I guess you could simply play 'detectives in 1920' and never ever interact with the mythos. That would require specific choices made by the Keeper, for sure. Even then SAN would still be an active mechanic that could well come into play. I think there ARE people who have used CoC in something like this way, it is after all an instantiation of BRP, and thus it has, or is compatible with, a large selection of material that doesn't deal with Cosmic Horror specifically. OTOH you might as well just buy the latest edition of BRP itself, it has plenty of rules and options to do all this stuff. You don't need a list of Cthulhu monsters, spells, etc. if you are never going to use them.</p><p></p><p>I think one might make a similar observation about 5e D&D. If you are not going to use its monsters, spells, classes, etc. because they don't mesh with the genre, then there's not a really compelling reason to use the engine at all (aside from personal reasons, which are fine). CoC at least is built on a generic platform system, so it is hard to argue it is 'more niche' than D&D. I would personally argue that the same is largely true of PbtA and FitD. The specific games/settings built on them are surely 'niche' to an extent, but no more so than D&D is. The overall mechanics allow for basically unlimited possibilities, granting they will always use a specific play process, again also a characteristic of D&D.</p><p></p><p>My impression is that many posters who are mostly familiar with D&D on EnWorld falsely assume that other systems they don't know so well are somehow 'more limited'. I think this is largely an artifact of unfamiliarity with those systems. perhaps coupled with a natural tendency to believe that whatever way you are used to doing things "must be the best way."</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8277499, member: 82106"] It is difficult to see how you would avoid the horror aspect of CoC. I mean, I guess you could simply play 'detectives in 1920' and never ever interact with the mythos. That would require specific choices made by the Keeper, for sure. Even then SAN would still be an active mechanic that could well come into play. I think there ARE people who have used CoC in something like this way, it is after all an instantiation of BRP, and thus it has, or is compatible with, a large selection of material that doesn't deal with Cosmic Horror specifically. OTOH you might as well just buy the latest edition of BRP itself, it has plenty of rules and options to do all this stuff. You don't need a list of Cthulhu monsters, spells, etc. if you are never going to use them. I think one might make a similar observation about 5e D&D. If you are not going to use its monsters, spells, classes, etc. because they don't mesh with the genre, then there's not a really compelling reason to use the engine at all (aside from personal reasons, which are fine). CoC at least is built on a generic platform system, so it is hard to argue it is 'more niche' than D&D. I would personally argue that the same is largely true of PbtA and FitD. The specific games/settings built on them are surely 'niche' to an extent, but no more so than D&D is. The overall mechanics allow for basically unlimited possibilities, granting they will always use a specific play process, again also a characteristic of D&D. My impression is that many posters who are mostly familiar with D&D on EnWorld falsely assume that other systems they don't know so well are somehow 'more limited'. I think this is largely an artifact of unfamiliarity with those systems. perhaps coupled with a natural tendency to believe that whatever way you are used to doing things "must be the best way." [/QUOTE]
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