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<blockquote data-quote="Aldarc" data-source="post: 8277505" data-attributes="member: 5142"><p>Unfortunately, this is a non-answer that actually doesn't address what I'm talking about, because it also says that a player on a failed sanity check might roll on the madness tables. Again. Which one? </p><p></p><p></p><p>A playstyle thing? There's simply no rules for when a particular madness table should be used. It's literally "whatevers." That's a rules thing. ("rulings not rules blah blah blah.") Moreover, my point is not that these are necessary for a running a good horror game. I'm not sure if that's either you moving the goal posts or attacking a strawman there. It's hard to say. My post has strictly been about assessing my opinions on the madness rules/mechanics <em>as written</em> in the 5e DMG and my opinions thereof, which rules that you have even admitted that you don't use as written. </p><p></p><p>I'm not even talking about a bad DM or any more bogus positions like that. This is not for me a good/bad faith issue. I'm assuming a GM mastering in good faith when I am giving you my assessment of the madness mechanics and the guidelines therein. I'm trusting that [USER=22779]@Hussar[/USER] has experience using the madness rules as a good/competent GM when they say that they ran terribly. I'm trusting the same from you when you say that you have experience using a modified version of the madness rules as a good/competent GM when you say that they ran well. But your post very much implies that [USER=22779]@Hussar[/USER] is not a good GM following procedures and agendas, and also it wants to imply that I wouldn't be one were I to try using the madness rules. That sort of condescension has no place here. </p><p></p><p>The idea that "D&D doesn't have specific procedures that run the game" is also demonstrably untrue (e.g., combat procedures, long/short rests, dungeon crawl procedures in B/X and 1e, etc.). These are all specific procedures, and I know that there are more. It's a game that has specific procedures that run the game in some areas and little to none in others. Different games have different specific procedures that run the game. It's important to recognize that and not just yet again buy into "D&D exceptionalism" to game design. </p><p></p><p>But I'm glad you feel the need to tell me that your preconceived biases have been confirmed! I'm glad that you can now conveniently dismiss my criticisms of the madness mechanics in D&D just like you've been doing up and down to anyone else who dares question anything about the rules of D&D. It's good enough for you, so it's clearly a great mechanic no questions asked. I would personally be <em>far less irritated</em> if you bothered engaging with my criticisms of madness with some measure of sympathy instead of using it as a blind springboard for your preconceived conclusions. </p><p></p><p>I tried addressing my issues with the madness rules directly. And this is the response I get from you? A dismissive, nonsense lecture about good DMing in one system and bad DMing in another, which wasn't even a part of my post? This feels like a rude non sequitur. That doesn't strike me as good faith conversation, so consider further conversation closed.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8277505, member: 5142"] Unfortunately, this is a non-answer that actually doesn't address what I'm talking about, because it also says that a player on a failed sanity check might roll on the madness tables. Again. Which one? A playstyle thing? There's simply no rules for when a particular madness table should be used. It's literally "whatevers." That's a rules thing. ("rulings not rules blah blah blah.") Moreover, my point is not that these are necessary for a running a good horror game. I'm not sure if that's either you moving the goal posts or attacking a strawman there. It's hard to say. My post has strictly been about assessing my opinions on the madness rules/mechanics [I]as written[/I] in the 5e DMG and my opinions thereof, which rules that you have even admitted that you don't use as written. I'm not even talking about a bad DM or any more bogus positions like that. This is not for me a good/bad faith issue. I'm assuming a GM mastering in good faith when I am giving you my assessment of the madness mechanics and the guidelines therein. I'm trusting that [USER=22779]@Hussar[/USER] has experience using the madness rules as a good/competent GM when they say that they ran terribly. I'm trusting the same from you when you say that you have experience using a modified version of the madness rules as a good/competent GM when you say that they ran well. But your post very much implies that [USER=22779]@Hussar[/USER] is not a good GM following procedures and agendas, and also it wants to imply that I wouldn't be one were I to try using the madness rules. That sort of condescension has no place here. The idea that "D&D doesn't have specific procedures that run the game" is also demonstrably untrue (e.g., combat procedures, long/short rests, dungeon crawl procedures in B/X and 1e, etc.). These are all specific procedures, and I know that there are more. It's a game that has specific procedures that run the game in some areas and little to none in others. Different games have different specific procedures that run the game. It's important to recognize that and not just yet again buy into "D&D exceptionalism" to game design. But I'm glad you feel the need to tell me that your preconceived biases have been confirmed! I'm glad that you can now conveniently dismiss my criticisms of the madness mechanics in D&D just like you've been doing up and down to anyone else who dares question anything about the rules of D&D. It's good enough for you, so it's clearly a great mechanic no questions asked. I would personally be [I]far less irritated[/I] if you bothered engaging with my criticisms of madness with some measure of sympathy instead of using it as a blind springboard for your preconceived conclusions. I tried addressing my issues with the madness rules directly. And this is the response I get from you? A dismissive, nonsense lecture about good DMing in one system and bad DMing in another, which wasn't even a part of my post? This feels like a rude non sequitur. That doesn't strike me as good faith conversation, so consider further conversation closed. [/QUOTE]
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