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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Ovinomancer" data-source="post: 8277593" data-attributes="member: 16814"><p>I think you're missing the thrust, here. What's trying to be established is a weird kind of failure equivalency. It has been said that 5e lacks mechanical support for things and it is the GM that makes it work, so the trend I see is an attempt to reduce any mechanic from another game to a similar state by forcing through that it requires the GM it make it that way, thus making all games equivalent.</p><p></p><p>This is, of course, false because the nature of RPGs requires humans to buy in and to make an effort for the game. That one game provides robust support for a thing and another provides weak support is not paticularly surprising. And that isn't changed at all by requiring players have some investment. But, this trend seems to drive towards this argument that because investment is still required, the game mechanics can't really be doing anything.</p><p></p><p>A good example is the statement that the Jenga tower doesn't do horror on it's own. True, but so what? If I'm a player doing horror the Dread mechanic supports this play extremely well. There's nothing at all similar in the 5e rules -- it's all on the GM, there.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8277593, member: 16814"] I think you're missing the thrust, here. What's trying to be established is a weird kind of failure equivalency. It has been said that 5e lacks mechanical support for things and it is the GM that makes it work, so the trend I see is an attempt to reduce any mechanic from another game to a similar state by forcing through that it requires the GM it make it that way, thus making all games equivalent. This is, of course, false because the nature of RPGs requires humans to buy in and to make an effort for the game. That one game provides robust support for a thing and another provides weak support is not paticularly surprising. And that isn't changed at all by requiring players have some investment. But, this trend seems to drive towards this argument that because investment is still required, the game mechanics can't really be doing anything. A good example is the statement that the Jenga tower doesn't do horror on it's own. True, but so what? If I'm a player doing horror the Dread mechanic supports this play extremely well. There's nothing at all similar in the 5e rules -- it's all on the GM, there. [/QUOTE]
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