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<blockquote data-quote="AbdulAlhazred" data-source="post: 8277760" data-attributes="member: 82106"><p>I think whomever it was who posted and explained that it is an ABILITY SCORE and thus participates in all the various elements of being such (saves, but also checks and potentially attacks). Obviously there are no attacks that use SAN, as it is bolted on, as you say. Still, the GM COULD impose checks based on it, in addition to the saves. Technically I guess you could also spend ASI on it. </p><p></p><p>I would also point out that, in terms of SAN 'loss' mechanics/insanity mechanics, the core SAN mechanic of CoC isn't THAT much different (except that you do take SAN loss, which makes it a positive feedback 'death spiral'). Also their insanity rules are much better in CoC (at least 7th Ed ones). </p><p></p><p>The problem is what I enumerated before, and what illustrates your 'bolted on' statement, there's nothing like the interplay between SAN and Mythos knowledge or SAN and magic. Nor is there inherently the urgency to confront SAN check inducing opponents (I mean you can clearly create such urgency, but in a horror game the horror is generally all around you).</p><p></p><p>And finally the very impotency of ability checks in 5e just breaks things. What does such a check even DO? Why would it be called for? It is just nothing but a sort of "I am the DM, I will ask for this check, and then maybe I'll abide by it and go that way with the fiction, but I don't really have to, I could just ask for some other check 30 seconds later and go with that direction instead" (wash, rinse, repeat).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8277760, member: 82106"] I think whomever it was who posted and explained that it is an ABILITY SCORE and thus participates in all the various elements of being such (saves, but also checks and potentially attacks). Obviously there are no attacks that use SAN, as it is bolted on, as you say. Still, the GM COULD impose checks based on it, in addition to the saves. Technically I guess you could also spend ASI on it. I would also point out that, in terms of SAN 'loss' mechanics/insanity mechanics, the core SAN mechanic of CoC isn't THAT much different (except that you do take SAN loss, which makes it a positive feedback 'death spiral'). Also their insanity rules are much better in CoC (at least 7th Ed ones). The problem is what I enumerated before, and what illustrates your 'bolted on' statement, there's nothing like the interplay between SAN and Mythos knowledge or SAN and magic. Nor is there inherently the urgency to confront SAN check inducing opponents (I mean you can clearly create such urgency, but in a horror game the horror is generally all around you). And finally the very impotency of ability checks in 5e just breaks things. What does such a check even DO? Why would it be called for? It is just nothing but a sort of "I am the DM, I will ask for this check, and then maybe I'll abide by it and go that way with the fiction, but I don't really have to, I could just ask for some other check 30 seconds later and go with that direction instead" (wash, rinse, repeat). [/QUOTE]
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