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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Hussar" data-source="post: 8277988" data-attributes="member: 22779"><p>Sorry, was going for levity here. </p><p></p><p>So, how do you pair a Sanity check with an Int skill? I don't recall ever seeing any advice in that direction, but, it has been a while.</p><p></p><p>-----</p><p></p><p>And, just a point of clarity here. I'll only speak for myself, but, the issue has never, ever been claims that D&D CAN'T do something. That's obviously false on its face. I'm arguing against the idea that such changes are "simple" (a much repeated claim) and "easy" (also much repeated).</p><p></p><p>I mean, look at the changes [USER=83242]@dave2008[/USER] has made to achieve Cosmic HOrror. Strip out virtually all the classes. Strip out virtually all the spells and spell effects (at least all the player facing ones). Limit levels to 6. Add in a AC as DR system (no mean feat in and of itself. That's a huge issue right there that's been debated all over the place for years). Add in lingering wounds and change the healing system. Adjust encounters because now your PC's can never pick up anyone in combat who drops below 0 HP. ((Frankly, I'm not really sure how this group managed to get past 2nd or 3rd level with these changes)).</p><p></p><p>Now, none of that is simple. Does anyone here think that someone without years of gaming experience and game design experience could do after reading the DMG? Does anyone here actually think that that's <em>simple</em>? </p><p></p><p>If you do think those changes are simple, that would go a VERY long way to explaining why we're talking past each other.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8277988, member: 22779"] Sorry, was going for levity here. So, how do you pair a Sanity check with an Int skill? I don't recall ever seeing any advice in that direction, but, it has been a while. ----- And, just a point of clarity here. I'll only speak for myself, but, the issue has never, ever been claims that D&D CAN'T do something. That's obviously false on its face. I'm arguing against the idea that such changes are "simple" (a much repeated claim) and "easy" (also much repeated). I mean, look at the changes [USER=83242]@dave2008[/USER] has made to achieve Cosmic HOrror. Strip out virtually all the classes. Strip out virtually all the spells and spell effects (at least all the player facing ones). Limit levels to 6. Add in a AC as DR system (no mean feat in and of itself. That's a huge issue right there that's been debated all over the place for years). Add in lingering wounds and change the healing system. Adjust encounters because now your PC's can never pick up anyone in combat who drops below 0 HP. ((Frankly, I'm not really sure how this group managed to get past 2nd or 3rd level with these changes)). Now, none of that is simple. Does anyone here think that someone without years of gaming experience and game design experience could do after reading the DMG? Does anyone here actually think that that's [I]simple[/I]? If you do think those changes are simple, that would go a VERY long way to explaining why we're talking past each other. [/QUOTE]
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