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<blockquote data-quote="Ruin Explorer" data-source="post: 8278298" data-attributes="member: 18"><p>You've failed to explain how my argument is "facile" in any bad way, so that's really just kind of a weird insult-y way of admitting I'm "technically correct, the best kind of correct".</p><p></p><p>Certainly you appeared to imply that there's some kind of mandate or principle to "swing for the fences" in all PtbA games, and I was being weird, but even a cursory examination of DW (which I have in front of me) shows that definitely isn't true there. And the range of moves you have is frequently extremely constrained.</p><p></p><p>As for "limited only by the fiction", well one good example in DW where I feel like you're demonstrably wrong is debilities. You can basically go wild inflicting them on PCs (nothing suggests otherwise), and equally you can do stuff like rip out people's hamstrings or chop off their arms and so on whilst staying within the fiction, and you going hog-wild on that is going to very rapidly see the adventurers all crippled or incapable, and unless they have the right magic, which they probably don't.</p><p></p><p>Also in the D&D-style settings "SURPRISE DRAGON" can be following the fiction (though at least in DW there's a decent chance they'll beat it). I can think of multiple D&D adventures featuring a "surprise dragon". Hell, Thunderspire Labyrinth, H2 for 4E, had one for example (a Green Dragon in a place that makes zero sense and where the attempted explanation for its presence does not at all make the situation better).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8278298, member: 18"] You've failed to explain how my argument is "facile" in any bad way, so that's really just kind of a weird insult-y way of admitting I'm "technically correct, the best kind of correct". Certainly you appeared to imply that there's some kind of mandate or principle to "swing for the fences" in all PtbA games, and I was being weird, but even a cursory examination of DW (which I have in front of me) shows that definitely isn't true there. And the range of moves you have is frequently extremely constrained. As for "limited only by the fiction", well one good example in DW where I feel like you're demonstrably wrong is debilities. You can basically go wild inflicting them on PCs (nothing suggests otherwise), and equally you can do stuff like rip out people's hamstrings or chop off their arms and so on whilst staying within the fiction, and you going hog-wild on that is going to very rapidly see the adventurers all crippled or incapable, and unless they have the right magic, which they probably don't. Also in the D&D-style settings "SURPRISE DRAGON" can be following the fiction (though at least in DW there's a decent chance they'll beat it). I can think of multiple D&D adventures featuring a "surprise dragon". Hell, Thunderspire Labyrinth, H2 for 4E, had one for example (a Green Dragon in a place that makes zero sense and where the attempted explanation for its presence does not at all make the situation better). [/QUOTE]
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