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<blockquote data-quote="Ruin Explorer" data-source="post: 8278307" data-attributes="member: 18"><p>Sure, I guess part of it is that my players are cautious types and the moves they make are going to be phrased in such a way that they aren't that suicidal. Unless they are. If you know what I mean. Which I suppose is an example of the sort of collaborative fiction going on.</p><p></p><p>But there are a lot more situations where, as a DM, you have a choice, you could potentially pile stuff on, like a common wolf could rip out a PC's hamstring as well as doing damage, but you're not going to do that, because whilst it's obviously "within the fiction", and "swinging for the fences" you would do that, you'll quickly end up with a pile of crippled PCs, which is obviously not what DW is intended to be about. It also violates the principle "be a fan of the characters", I would argue. Dying gloriously in dragonfire is A+ DWing, sure but that player wanted to die - he knew what was coming, and he phrased his move very carefully - that's completely in-line with the principles.</p><p></p><p>I will say as an aside the funniest thing in DW is when players complain about not having to roll. I narrated the results of a move our Ranger made a few weeks ago, which, I didn't feel warranted a Volley roll, he could definitely have done it and following the principles rolling wouldn't have added anything. So he achieved exactly what he set out to, and then he's like "But don't I have to roll?" and I'm like, no... and he's like "Are you sure...?" - sigh lol. To be fair most of the other players would never look a gift horse in the mouth that way.</p><p></p><p>TLDR - I believe with DW at least, the principles, particularly "being a fan of the characters", conflict with springing the absolute maximum adversity I can imagine (which is a pretty high level of adversity) and which is allowable w/in the fiction on them.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8278307, member: 18"] Sure, I guess part of it is that my players are cautious types and the moves they make are going to be phrased in such a way that they aren't that suicidal. Unless they are. If you know what I mean. Which I suppose is an example of the sort of collaborative fiction going on. But there are a lot more situations where, as a DM, you have a choice, you could potentially pile stuff on, like a common wolf could rip out a PC's hamstring as well as doing damage, but you're not going to do that, because whilst it's obviously "within the fiction", and "swinging for the fences" you would do that, you'll quickly end up with a pile of crippled PCs, which is obviously not what DW is intended to be about. It also violates the principle "be a fan of the characters", I would argue. Dying gloriously in dragonfire is A+ DWing, sure but that player wanted to die - he knew what was coming, and he phrased his move very carefully - that's completely in-line with the principles. I will say as an aside the funniest thing in DW is when players complain about not having to roll. I narrated the results of a move our Ranger made a few weeks ago, which, I didn't feel warranted a Volley roll, he could definitely have done it and following the principles rolling wouldn't have added anything. So he achieved exactly what he set out to, and then he's like "But don't I have to roll?" and I'm like, no... and he's like "Are you sure...?" - sigh lol. To be fair most of the other players would never look a gift horse in the mouth that way. TLDR - I believe with DW at least, the principles, particularly "being a fan of the characters", conflict with springing the absolute maximum adversity I can imagine (which is a pretty high level of adversity) and which is allowable w/in the fiction on them. [/QUOTE]
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