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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="FrozenNorth" data-source="post: 8278341" data-attributes="member: 7020832"><p>Just spitballing here... (and in conjunction with my other suggestions of ramping up the deadliness of monsters and using low-level characters)</p><ul> <li data-xf-list-type="ul">reversing the incantation removes most of its power. The remnant must reside in a host. Which PC volunteers to sacrifice themself and become an evil NPC under DM control?</li> <li data-xf-list-type="ul">A monster possesses a beloved NPC. The players must kill the beloved NPC.</li> <li data-xf-list-type="ul">The players defeat the monster but suffer the effects of being exposed to corruption. Mummy rot is nasty. If the players don’t have anyone who can cure disease magically, no changes to the disease are necessary. Otherwise, the rot resists even magical healing.</li> <li data-xf-list-type="ul">Aging, and don’t limit it to 1d10 years. If the party is mixed short and long life span, roll (1d4+1) x 10 % of lifespan at birth;</li> <li data-xf-list-type="ul">Blight. The area around the fight is corrupted for miles around. The PCs now have to help the village they saved abadon their home and move to a new area.</li> </ul><p></p><p>To me, the most important thing is that the adventure should never be as simple as you described it. It should never be “OK, we need to distract the eldritch abomination for 1d10+1 rounds while a character reverses the incantation”. It should be “in order to reverse the incantation, you have to call upon a different eldritch entity. By doing so, you have increased their power in the world AND you have incurred a debt they have called in”.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 8278341, member: 7020832"] Just spitballing here... (and in conjunction with my other suggestions of ramping up the deadliness of monsters and using low-level characters) [LIST] [*]reversing the incantation removes most of its power. The remnant must reside in a host. Which PC volunteers to sacrifice themself and become an evil NPC under DM control? [*]A monster possesses a beloved NPC. The players must kill the beloved NPC. [*]The players defeat the monster but suffer the effects of being exposed to corruption. Mummy rot is nasty. If the players don’t have anyone who can cure disease magically, no changes to the disease are necessary. Otherwise, the rot resists even magical healing. [*]Aging, and don’t limit it to 1d10 years. If the party is mixed short and long life span, roll (1d4+1) x 10 % of lifespan at birth; [*]Blight. The area around the fight is corrupted for miles around. The PCs now have to help the village they saved abadon their home and move to a new area. [/LIST] To me, the most important thing is that the adventure should never be as simple as you described it. It should never be “OK, we need to distract the eldritch abomination for 1d10+1 rounds while a character reverses the incantation”. It should be “in order to reverse the incantation, you have to call upon a different eldritch entity. By doing so, you have increased their power in the world AND you have incurred a debt they have called in”. [/QUOTE]
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