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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Ruin Explorer" data-source="post: 8278387" data-attributes="member: 18"><p>If that's what you mean, that makes sense, but then we're just talking past each other!</p><p></p><p>When <em>I</em> hear swing for the fences in the context of "adversity hose", I absolutely <em>do</em> envision "do the worst thing possible at all times". I literally cannot see any other way of understanding that. But you've clarified your actual intent here, which is what I'd guessed previously.</p><p></p><p>I don't think that's a great way to convey what you're apparently trying to convey. I think you're actively confusing the issue by using that language. And two principles at the minimum apply - "follows" and "fan" both apply.</p><p></p><p>To me, those both imply what I would personally term "pulling punches" on occasions, in that my heart or mind might leap to an idea, but it might not follow ideally, or really fit with being a fan of the characters. They also mean leaning into them sometimes, because yeah, sometimes you do need to really whack 'em, esp. when as mentioned a softer move has been ignored. What they don't mean is "adversity firehose" <em>to me</em>. I <em>don't</em> feel unconstrained. I can't just go with the first thing I think of. Because I constantly have to consider the principles and the fiction, I actually feel pretty constrained. Not in a bad way, of course, constraint can good.</p><p></p><p>Whereas 4E I was able to cut loose in a completely different way, and literally try to just use the best tactics I could to try to kill the PCs. To me that was more unconstrained, even if the initial scenario setup required constraint.</p><p></p><p>That's you misunderstanding me in the same way I was apparently misunderstanding you. I was referring to following the principles, albeit I could have been clearer (I'd also entirely forgotten what they were called tbh).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8278387, member: 18"] If that's what you mean, that makes sense, but then we're just talking past each other! When [I]I[/I] hear swing for the fences in the context of "adversity hose", I absolutely [I]do[/I] envision "do the worst thing possible at all times". I literally cannot see any other way of understanding that. But you've clarified your actual intent here, which is what I'd guessed previously. I don't think that's a great way to convey what you're apparently trying to convey. I think you're actively confusing the issue by using that language. And two principles at the minimum apply - "follows" and "fan" both apply. To me, those both imply what I would personally term "pulling punches" on occasions, in that my heart or mind might leap to an idea, but it might not follow ideally, or really fit with being a fan of the characters. They also mean leaning into them sometimes, because yeah, sometimes you do need to really whack 'em, esp. when as mentioned a softer move has been ignored. What they don't mean is "adversity firehose" [I]to me[/I]. I [I]don't[/I] feel unconstrained. I can't just go with the first thing I think of. Because I constantly have to consider the principles and the fiction, I actually feel pretty constrained. Not in a bad way, of course, constraint can good. Whereas 4E I was able to cut loose in a completely different way, and literally try to just use the best tactics I could to try to kill the PCs. To me that was more unconstrained, even if the initial scenario setup required constraint. That's you misunderstanding me in the same way I was apparently misunderstanding you. I was referring to following the principles, albeit I could have been clearer (I'd also entirely forgotten what they were called tbh). [/QUOTE]
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