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<blockquote data-quote="Ovinomancer" data-source="post: 8278489" data-attributes="member: 16814"><p>Sigh. In any case you felt the need to set the volume to 5 because of principles, I'm saying that thise principles do not require that. You can go to 10 at any time and be fine. Being a fan doesn't mean you turn down the volume because ypu're a fan. Following the fiction might mean the volume us capped, but not that you need to turn it down because of the principles. The udea is that you are free to make as hard a move as you like. You can crank up the volume at any point and the game doesn't break. The principles aren't telling you to turn it down, they, at best, say it can only go this high. This is following the fiction in, because thise are hiw you set the stakes for an action. You need never tyrn down the volume voluntarily, though. This is why it says make as hard a move as you like.</p><p></p><p>You complain this is why PbtA gets a bad rap, but you've made some statements that are respresenting the game a bit off. You said you had problems because you felt the need to tone down GM moves to help the game along. You don't, you just need to let go of that last vestige of feeling responsible for balancing the game like you do 5e. Swing hard, turn the volume up, whatever you want to call it, and the game will deal just fine. That's my point. </p><p></p><p>I'd have let this go awhile back, but you keep including statement like the principles of tge game make you feel like you can't/shouldn't go hard/swing hard/turn the volume up. This isn't correct -- you xan make as hard a move as you like and the game works fine. You don't have to, but that's your call. The game doesn't need you to balance it like this. If you do swing hard, it'll work just fine.</p><p></p><p>I mean, I've felt it. I had a game where the PCs had a terrible run of failures, back to back. It felt somehow wrong to just keep pouring it on. But, I stuck the the principles and did, and it worked just fine. Completely altered the course of the game, but that's how it's supposed to go. There's nothing in the principles that says you ever need to not go hard. Most encourage you to do so.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8278489, member: 16814"] Sigh. In any case you felt the need to set the volume to 5 because of principles, I'm saying that thise principles do not require that. You can go to 10 at any time and be fine. Being a fan doesn't mean you turn down the volume because ypu're a fan. Following the fiction might mean the volume us capped, but not that you need to turn it down because of the principles. The udea is that you are free to make as hard a move as you like. You can crank up the volume at any point and the game doesn't break. The principles aren't telling you to turn it down, they, at best, say it can only go this high. This is following the fiction in, because thise are hiw you set the stakes for an action. You need never tyrn down the volume voluntarily, though. This is why it says make as hard a move as you like. You complain this is why PbtA gets a bad rap, but you've made some statements that are respresenting the game a bit off. You said you had problems because you felt the need to tone down GM moves to help the game along. You don't, you just need to let go of that last vestige of feeling responsible for balancing the game like you do 5e. Swing hard, turn the volume up, whatever you want to call it, and the game will deal just fine. That's my point. I'd have let this go awhile back, but you keep including statement like the principles of tge game make you feel like you can't/shouldn't go hard/swing hard/turn the volume up. This isn't correct -- you xan make as hard a move as you like and the game works fine. You don't have to, but that's your call. The game doesn't need you to balance it like this. If you do swing hard, it'll work just fine. I mean, I've felt it. I had a game where the PCs had a terrible run of failures, back to back. It felt somehow wrong to just keep pouring it on. But, I stuck the the principles and did, and it worked just fine. Completely altered the course of the game, but that's how it's supposed to go. There's nothing in the principles that says you ever need to not go hard. Most encourage you to do so. [/QUOTE]
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