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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Ruin Explorer" data-source="post: 8278501" data-attributes="member: 18"><p>I can't see any support for this view in DW's principles. You're saying "most encourage you to do so"? Which ones<em> specifically</em>? I listed them all upthread in case you need a reference.</p><p></p><p>It's fine that your approach worked out, but you've failed offer any textual support for "always go hard".</p><p></p><p>Also, talking of claims of misrepresenting, weren't you the guy who claimed there were no retcons in BitD? Or was that someone else? Because I just read BitD and that's just not true:</p><p></p><p>"Hold on lightly. Always feel free to rewind, revise, and reconsider events as needed. This is not a “no take backs” kind of game. You can always say, “Actually, no... let’s say it was only two guys, instead. I don’t know why they’d have any more than that here.” This can be a tricky principle to internalize. It can be so tempting to put your foot down (often for no good reason) or to treat elements of the game as too sacred. Resist that impulse!"</p><p></p><p>Further, re: "misrepresentation", that's proving my point re: "this is why PtbA gets a bad rap", because this straightforward <strong>One True Way-ism</strong> on your part. You have your way, and unless I completely agree with it, I'm doing it wrong AND not only doing it wrong, I'm "misrepresenting" the game in a way <em>so dangerous</em> it has to be called out. I mean dude. You are being the problem here, and I think on some level you know it, given your "I'd have stopped but..." comment. You <em>don't</em> have textual support. It's <em>not</em> something that any principle outright states (it may well be in other PtbA games, but it isn't in DW and doesn't appear to be in BitD either, though I've only glanced through the latter). It's not something the game in general supports. The jab vs haymaker point (i.e. 5 vs 11 on the volume) wasn't even made by me, it was made by another DW DM earlier in this thread, but I guess he is also "misrepresenting" DW. Sheesh.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8278501, member: 18"] I can't see any support for this view in DW's principles. You're saying "most encourage you to do so"? Which ones[I] specifically[/I]? I listed them all upthread in case you need a reference. It's fine that your approach worked out, but you've failed offer any textual support for "always go hard". Also, talking of claims of misrepresenting, weren't you the guy who claimed there were no retcons in BitD? Or was that someone else? Because I just read BitD and that's just not true: "Hold on lightly. Always feel free to rewind, revise, and reconsider events as needed. This is not a “no take backs” kind of game. You can always say, “Actually, no... let’s say it was only two guys, instead. I don’t know why they’d have any more than that here.” This can be a tricky principle to internalize. It can be so tempting to put your foot down (often for no good reason) or to treat elements of the game as too sacred. Resist that impulse!" Further, re: "misrepresentation", that's proving my point re: "this is why PtbA gets a bad rap", because this straightforward [B]One True Way-ism[/B] on your part. You have your way, and unless I completely agree with it, I'm doing it wrong AND not only doing it wrong, I'm "misrepresenting" the game in a way [I]so dangerous[/I] it has to be called out. I mean dude. You are being the problem here, and I think on some level you know it, given your "I'd have stopped but..." comment. You [I]don't[/I] have textual support. It's [I]not[/I] something that any principle outright states (it may well be in other PtbA games, but it isn't in DW and doesn't appear to be in BitD either, though I've only glanced through the latter). It's not something the game in general supports. The jab vs haymaker point (i.e. 5 vs 11 on the volume) wasn't even made by me, it was made by another DW DM earlier in this thread, but I guess he is also "misrepresenting" DW. Sheesh. [/QUOTE]
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