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<blockquote data-quote="hawkeyefan" data-source="post: 8278586" data-attributes="member: 6785785"><p>I haven't been following the sanity/Lovecraft tangent incredibly closely, so there is a good chance I may be missing something....but I'll go ahead and say that anyone who was going to take Lovecraft's work and then turn it into a game is absolutely going to incorporate the ideas of sanity and/or madness into the game.</p><p></p><p>I don't even see how they would not do so. It's such an element of the fiction. And while yes, some protagonists may retain their sanity, it's always at risk. And plenty of side characters do suffer mental trauma of some form or another. That's establishing the risk.</p><p></p><p>Does a game that is intended to be based on a group of individuals rather than the typical single protagonists of the stories function a bit differently? Of course. But that's a side effect of making a game meant for more than one player.</p><p></p><p>I can't see how sanity isn't a fundamental element of any media that is trying to incorporate the Mythos in any way. To not do so would, I think, imply a fundamental failing of understanding the genre.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8278586, member: 6785785"] I haven't been following the sanity/Lovecraft tangent incredibly closely, so there is a good chance I may be missing something....but I'll go ahead and say that anyone who was going to take Lovecraft's work and then turn it into a game is absolutely going to incorporate the ideas of sanity and/or madness into the game. I don't even see how they would not do so. It's such an element of the fiction. And while yes, some protagonists may retain their sanity, it's always at risk. And plenty of side characters do suffer mental trauma of some form or another. That's establishing the risk. Does a game that is intended to be based on a group of individuals rather than the typical single protagonists of the stories function a bit differently? Of course. But that's a side effect of making a game meant for more than one player. I can't see how sanity isn't a fundamental element of any media that is trying to incorporate the Mythos in any way. To not do so would, I think, imply a fundamental failing of understanding the genre. [/QUOTE]
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