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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8278605" data-attributes="member: 82106"><p>What I'm saying though is, there isn't really any such thing as 'pulling punches' or 'making a jab', not really. About as close as you can get is "what is the damage rating of this monster?" That will tell you if doing damage to a given PC at this juncture might send them to Death's Door. So that would be a kind of 'hardness' to a move, but you can see HP as just another resource you can put stress on, albeit there is a significant fictional/mechanical consequence of running out. Otherwise, moves are just moves, they advance the fiction. DW also has a concept of 'down time', so there's a point where the players can recover resources, although it often has its own dangers (town in DW is not a SAFE place, though usually being there means more soft moves). This is just a pacing thing though, there has to be a release of tension at SOME point, otherwise the game becomes a mess like Jurassic Park where the music is at 11 the whole time and there's not even 1 scene without a dinosaur eating someone (I really didn't think much of that movie, it does NOT manage pace well at all).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8278605, member: 82106"] What I'm saying though is, there isn't really any such thing as 'pulling punches' or 'making a jab', not really. About as close as you can get is "what is the damage rating of this monster?" That will tell you if doing damage to a given PC at this juncture might send them to Death's Door. So that would be a kind of 'hardness' to a move, but you can see HP as just another resource you can put stress on, albeit there is a significant fictional/mechanical consequence of running out. Otherwise, moves are just moves, they advance the fiction. DW also has a concept of 'down time', so there's a point where the players can recover resources, although it often has its own dangers (town in DW is not a SAFE place, though usually being there means more soft moves). This is just a pacing thing though, there has to be a release of tension at SOME point, otherwise the game becomes a mess like Jurassic Park where the music is at 11 the whole time and there's not even 1 scene without a dinosaur eating someone (I really didn't think much of that movie, it does NOT manage pace well at all). [/QUOTE]
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