Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 8279295" data-attributes="member: 22779"><p>Only trick is, in play, that doesn't actually fit with what is happening.</p><p></p><p>The range between Sanity scores is so small, and overwhelmed by the d20, that unless we're talking an 18 vs a 6, (and even that's only a +6 spread), there isn't much, if any difference between two characters. Whereas having that much of a spread in any other stat is easily noticeable. A 3 point spread (say a 16 vs a 10) only matters about 15% of the time. That 16 San character fails slightly less than the 10 San character. And, note, there's nothing else that modifies the check - not class or background or anything. Additionally, if you play with point buy, like I do, then everyone has virtually the same San score anyway - maybe a +1 on the check vs no modifier. </p><p></p><p>And, remember, this is quite different from what [USER=48965]@Imaro[/USER] is saying in that a high Sanity score lets you understand the ineffable better than a low Sanity score. </p><p></p><p>Which brings around my other major problem here. It's entirely a binary system - either you fail on a San check or succeed. Fail is an entirely random effect from a table. Succeed and ... nothing. There's nothing the players can do with this. They can't use it in any way. It's not like every other stat where having a good score lets me succeed on checks that I can initiate - I want to jump far, have a good Str score. I want to be good at noticing things, have a good Wis score. But Sanity just sits there like this lump.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8279295, member: 22779"] Only trick is, in play, that doesn't actually fit with what is happening. The range between Sanity scores is so small, and overwhelmed by the d20, that unless we're talking an 18 vs a 6, (and even that's only a +6 spread), there isn't much, if any difference between two characters. Whereas having that much of a spread in any other stat is easily noticeable. A 3 point spread (say a 16 vs a 10) only matters about 15% of the time. That 16 San character fails slightly less than the 10 San character. And, note, there's nothing else that modifies the check - not class or background or anything. Additionally, if you play with point buy, like I do, then everyone has virtually the same San score anyway - maybe a +1 on the check vs no modifier. And, remember, this is quite different from what [USER=48965]@Imaro[/USER] is saying in that a high Sanity score lets you understand the ineffable better than a low Sanity score. Which brings around my other major problem here. It's entirely a binary system - either you fail on a San check or succeed. Fail is an entirely random effect from a table. Succeed and ... nothing. There's nothing the players can do with this. They can't use it in any way. It's not like every other stat where having a good score lets me succeed on checks that I can initiate - I want to jump far, have a good Str score. I want to be good at noticing things, have a good Wis score. But Sanity just sits there like this lump. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
Top