Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 8279340" data-attributes="member: 48965"><p>That's not really the description of Sanity. And I do think the description of Wisdom as attentiveness... isn't the traditional definition of wisdom whatsoever and Charisma also does double duty as force of personality not just likeability and so on. But you know what this isn't really a hill I'm committed to dying on so if you feel D&D defines all attributes in line with their commonly understood definitions that's fine.</p><p></p><p></p><p></p><p></p><p>This has been my position and I've avoided arguing whether it's easy or hard because I think alot of that actually is tied up with how long you've played the game, your familiarity and the fact that different people find different cognitive processes easier or harder to deal with. That said there were a few people who were claiming you couldn't do X in D&D especially earlier in the thread... now whether this was just hyperbole or not I was addressing this specifically and somehow got pulled into a discussion about the minutae of cosmic horror and implementing it in a D&D game.</p><p></p><p>Now while the optional rules may not be to everyone's tastes because of the whole madness debate, and I'm honestly not interested in going down that road again as I am a firm believer that at this point HP Lovecraft is not the mythos or cosmic horror and so there is room for differing interpretations... [USER=18]@Ruin Explorer[/USER] suggests a pretty simple add-on to the Sanity rules that pretty much satisfies the madness=understanding criteria that some feel is necessary for cosmic horror. See below. IMO (and apparently in Ruin Explorer's opinion as well) this isn't hard to implement and is reminiscent of the madness track in Unknown Armies 3rd ed (which honestly is a game I hold in pretty high regard). Now let me ask do you think this solution is too long (It was less than a page to explain and lay out)... do you think it would be too hard to implement at a mechanical level? Do you think it does a serviceable job at representing insanity in the cosmic horror genre?</p></blockquote><p></p>
[QUOTE="Imaro, post: 8279340, member: 48965"] That's not really the description of Sanity. And I do think the description of Wisdom as attentiveness... isn't the traditional definition of wisdom whatsoever and Charisma also does double duty as force of personality not just likeability and so on. But you know what this isn't really a hill I'm committed to dying on so if you feel D&D defines all attributes in line with their commonly understood definitions that's fine. This has been my position and I've avoided arguing whether it's easy or hard because I think alot of that actually is tied up with how long you've played the game, your familiarity and the fact that different people find different cognitive processes easier or harder to deal with. That said there were a few people who were claiming you couldn't do X in D&D especially earlier in the thread... now whether this was just hyperbole or not I was addressing this specifically and somehow got pulled into a discussion about the minutae of cosmic horror and implementing it in a D&D game. Now while the optional rules may not be to everyone's tastes because of the whole madness debate, and I'm honestly not interested in going down that road again as I am a firm believer that at this point HP Lovecraft is not the mythos or cosmic horror and so there is room for differing interpretations... [USER=18]@Ruin Explorer[/USER] suggests a pretty simple add-on to the Sanity rules that pretty much satisfies the madness=understanding criteria that some feel is necessary for cosmic horror. See below. IMO (and apparently in Ruin Explorer's opinion as well) this isn't hard to implement and is reminiscent of the madness track in Unknown Armies 3rd ed (which honestly is a game I hold in pretty high regard). Now let me ask do you think this solution is too long (It was less than a page to explain and lay out)... do you think it would be too hard to implement at a mechanical level? Do you think it does a serviceable job at representing insanity in the cosmic horror genre? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
Top