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<blockquote data-quote="Imaro" data-source="post: 8279511" data-attributes="member: 48965"><p>Show me where I said I only used it as a save mechanic for madness... You were adamant about madness not working because it used Charisma and Wisdom... which are primary for some spellcasters and I said Sanity puts everyone on even footing to address your specific issue with it, this had nothing to do with how I used it... I later detailed how I use Sanity and madness in my campaign when dealing with the Stygia... which was not... "I use it as a save for madness". </p><p></p><p></p><p></p><p>Wait what... how do you logically get from mechanics don't matter to the specific mechanics have to be ones that offer player's choices? What cosmic horror requirement is this?? The only thing you need is some form of incentivization for them to engage with the mechanics... I prefer player buy in and goals vs mechanical widgets that tempt... but both do the job.</p><p></p><p></p><p></p><p>Again I didn't say don't incentivize but you seem to have tunnel vision... I can incentivize my players without it being hardocded in to the rules. If you prefer that approach it's cool but it's not a requirement.</p><p></p><p></p><p></p><p>Again I am speaking to cosmological horror and why my players would engage in the San/madness rules in D&D. If you're extrapolating any further than that then we aren't speaking to the same things.</p><p></p><p></p><p></p><p>It's not cliche, it's true. It should illuminate that your way isn't the one true way and whatyou find fun isn't for everyone else... so declaring something not fun is kind of pointless in a discussion unless we are talking about you specifically... are we? I'm not. My players enjoy the creepy effects of the madness table (in moderation), the chance of risk that is involved in dealing with something Stygia related and the chance at discovering something new... none of these is enjoying playing with Bob. You've literally never played at my table and have the arrogance to try and lecture me on what is or isn't fun for my group as well as why they should want to do something... do you realize how arrogant that is?</p></blockquote><p></p>
[QUOTE="Imaro, post: 8279511, member: 48965"] Show me where I said I only used it as a save mechanic for madness... You were adamant about madness not working because it used Charisma and Wisdom... which are primary for some spellcasters and I said Sanity puts everyone on even footing to address your specific issue with it, this had nothing to do with how I used it... I later detailed how I use Sanity and madness in my campaign when dealing with the Stygia... which was not... "I use it as a save for madness". Wait what... how do you logically get from mechanics don't matter to the specific mechanics have to be ones that offer player's choices? What cosmic horror requirement is this?? The only thing you need is some form of incentivization for them to engage with the mechanics... I prefer player buy in and goals vs mechanical widgets that tempt... but both do the job. Again I didn't say don't incentivize but you seem to have tunnel vision... I can incentivize my players without it being hardocded in to the rules. If you prefer that approach it's cool but it's not a requirement. Again I am speaking to cosmological horror and why my players would engage in the San/madness rules in D&D. If you're extrapolating any further than that then we aren't speaking to the same things. It's not cliche, it's true. It should illuminate that your way isn't the one true way and whatyou find fun isn't for everyone else... so declaring something not fun is kind of pointless in a discussion unless we are talking about you specifically... are we? I'm not. My players enjoy the creepy effects of the madness table (in moderation), the chance of risk that is involved in dealing with something Stygia related and the chance at discovering something new... none of these is enjoying playing with Bob. You've literally never played at my table and have the arrogance to try and lecture me on what is or isn't fun for my group as well as why they should want to do something... do you realize how arrogant that is? [/QUOTE]
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