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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8280020" data-attributes="member: 82106"><p>Sure, but in the case of 4e you then need to do a few extra things. You need to either not use XP, or you need to reinforce that it is given out for different reasons (maybe focus it all on quests for example). You then need to construct a way for the PCs to get their treasure parcels without fighting. Otherwise the players WILL engage in battle, they will simply alter their tactics to accommodate much stronger opposition (IE only fighting one battle per day no matter what, buying a lot of consumables, heavily optimizing their PCs, engaging in things like hit-and-run tactics that are not really normally incentivized by 4e). If they are really not going to fight, or not often, these are things that need to happen. This is more than just removing/altering XP, it touches the other incentives for combat.</p><p></p><p>The other point that was made, that you are now only playing with about 10% of the games rules most of the time is also valid. Its definitely a way to play. It might however be said that your games are almost at a point where you could use a lot of other systems and hardly notice the difference.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8280020, member: 82106"] Sure, but in the case of 4e you then need to do a few extra things. You need to either not use XP, or you need to reinforce that it is given out for different reasons (maybe focus it all on quests for example). You then need to construct a way for the PCs to get their treasure parcels without fighting. Otherwise the players WILL engage in battle, they will simply alter their tactics to accommodate much stronger opposition (IE only fighting one battle per day no matter what, buying a lot of consumables, heavily optimizing their PCs, engaging in things like hit-and-run tactics that are not really normally incentivized by 4e). If they are really not going to fight, or not often, these are things that need to happen. This is more than just removing/altering XP, it touches the other incentives for combat. The other point that was made, that you are now only playing with about 10% of the games rules most of the time is also valid. Its definitely a way to play. It might however be said that your games are almost at a point where you could use a lot of other systems and hardly notice the difference. [/QUOTE]
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