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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Thomas Shey" data-source="post: 8281535" data-attributes="member: 7026617"><p>I repeat; a cure worse than the disease. Decision paralysis is a problem, but that's not a good reason to largely eliminate any options other than the large blunt object of a fixed character class.</p><p></p><p></p><p></p><p>That's you. OD&D amd AD*D c;asses were a straight jacket as far as I'm concerned. They were the biggest part of the reasons I had nothing to do with the system again until the 3e era, where, despite its problems, you actually could at least make an approximation of the character you wanted to play rather than the rigid set of abilities the class had.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8281535, member: 7026617"] I repeat; a cure worse than the disease. Decision paralysis is a problem, but that's not a good reason to largely eliminate any options other than the large blunt object of a fixed character class. That's you. OD&D amd AD*D c;asses were a straight jacket as far as I'm concerned. They were the biggest part of the reasons I had nothing to do with the system again until the 3e era, where, despite its problems, you actually could at least make an approximation of the character you wanted to play rather than the rigid set of abilities the class had. [/QUOTE]
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D&D compared to Bespoke Genre TTRPGs
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