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Community
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*Pathfinder & Starfinder
D&D Compatible Champion Class
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<blockquote data-quote="Valiantheart" data-source="post: 1099676" data-attributes="member: 10165"><p>Here is a champion of peace. He would certainly be an interesting roleplaying option. I gave him a whopper of a 20th level ability and not exactly sure how reasonable or balanced it is. Comments or suggestions?</p><p></p><p>Peace</p><p>This champion seeks to promote peace and end violence. A champion of peace spends much of his energy on ending wars, feuds, and disputes. They seek to avoid violence when possible but when faced with no alternative they can be surprisingly deadly and dedicated combatants. Champions of peace are much sought after for their patience, wisdom, and diplomacy skills.</p><p> The champion of peace often wears the symbol of peace or tranquility such as a white dove or flower.</p><p></p><p>Special: The champion of peace is immune to any compulsion which would force him to inflict violence against his will. If compelled to do so he may ignore the order and make a new save against the spell with a +4 bonus.</p><p></p><p>1st Level – Voice of Reason (Su): The champion of peace a +4 bonus to all diplomacy checks.</p><p>5th Level - Mercy (Su): The champion of peace is capable of making all melee physical attacks do subdual damage. When attacking with only subdual damage the champion receives a +2 to hit and damage.</p><p>10th Level – Serenity (Sp): The champion of peace is capable of casting Calm Emotions once per day per two champion levels.</p><p>15th Level - Spread the Peace (Sp): The champion of peace may use the Tongues spell at will. They receive an additional +2 bonus to diplomacy and sense motive.</p><p>20th Level – Resist Violence (Su): The champion of peace may ignore the first 10 points of damage from any direct damaging spell effect, spell-like ability or breath weapon. For instance a champion could resist the first 10 points of damage from a fireball or lightning bolt cast at him but not damage causes by walking thru a wall of fire.</p></blockquote><p></p>
[QUOTE="Valiantheart, post: 1099676, member: 10165"] Here is a champion of peace. He would certainly be an interesting roleplaying option. I gave him a whopper of a 20th level ability and not exactly sure how reasonable or balanced it is. Comments or suggestions? Peace This champion seeks to promote peace and end violence. A champion of peace spends much of his energy on ending wars, feuds, and disputes. They seek to avoid violence when possible but when faced with no alternative they can be surprisingly deadly and dedicated combatants. Champions of peace are much sought after for their patience, wisdom, and diplomacy skills. The champion of peace often wears the symbol of peace or tranquility such as a white dove or flower. Special: The champion of peace is immune to any compulsion which would force him to inflict violence against his will. If compelled to do so he may ignore the order and make a new save against the spell with a +4 bonus. 1st Level – Voice of Reason (Su): The champion of peace a +4 bonus to all diplomacy checks. 5th Level - Mercy (Su): The champion of peace is capable of making all melee physical attacks do subdual damage. When attacking with only subdual damage the champion receives a +2 to hit and damage. 10th Level – Serenity (Sp): The champion of peace is capable of casting Calm Emotions once per day per two champion levels. 15th Level - Spread the Peace (Sp): The champion of peace may use the Tongues spell at will. They receive an additional +2 bonus to diplomacy and sense motive. 20th Level – Resist Violence (Su): The champion of peace may ignore the first 10 points of damage from any direct damaging spell effect, spell-like ability or breath weapon. For instance a champion could resist the first 10 points of damage from a fireball or lightning bolt cast at him but not damage causes by walking thru a wall of fire. [/QUOTE]
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D&D Compatible Champion Class
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