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*Pathfinder & Starfinder
D&D Compatible Champion Class
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<blockquote data-quote="Tywyll" data-source="post: 1100649" data-attributes="member: 8360"><p>Ah, that makes sense.</p><p></p><p></p><p></p><p></p><p>Well, aside from being rude, your counter argument is faulty and incorrect. IMHO fighters should have spot, but that's another issue all together. As for Paladins, no, they don't need Spot to find evil doers. They have detect evil for that. Essentially God grants Paladin's the ability to find their enemies. Since a champion lacks supernatural detection ability, they do need Spot. Champions and Paladins aren't the same thing.</p><p></p><p>Also, the logic that something that can wear heavy armor must, by that fact alone, qualify as a "lumbering" steriotype is really out there. Would you say that Akashics are a Lumbering class because they are Prof in Heavy Armor and Martial weapons, and lack much in the way of movement oriented powers?</p><p></p><p></p><p></p><p>They don't have spellcasting ability, but spell-like abilities. Your description in the first post seems to indicate they cast spells, which they don't. They have spell-like abilities, a distinction made in the same side column you quote from, even though the text itself describes them as 'casting spells' (regardless of the Sp designation the abilities get). TMK, most Spell like abilities are Charisma based. Since Champions aren't necessarily called by a God, they don't necessarily need to rely on Wisdom as a casting/relational stat. Regardless, this isn't an issue of their power, which you seem to take umbrage with, but a complaint of flavor.</p><p></p><p>Anyway, that still doesn't address the fact that you've nerfed the class compared to the Paladin by reducing their boosting powers. Are you trying to make them take the place of Paladins in your campaign? That's fine, if that's what you want to do.</p><p></p><p>Another issue you are forgetting when nerfing their 'rage' is that the abilities they gain from it are 'enhancement' abilities which don't stack with buffs and items, while a barbarian rage does.</p></blockquote><p></p>
[QUOTE="Tywyll, post: 1100649, member: 8360"] Ah, that makes sense. Well, aside from being rude, your counter argument is faulty and incorrect. IMHO fighters should have spot, but that's another issue all together. As for Paladins, no, they don't need Spot to find evil doers. They have detect evil for that. Essentially God grants Paladin's the ability to find their enemies. Since a champion lacks supernatural detection ability, they do need Spot. Champions and Paladins aren't the same thing. Also, the logic that something that can wear heavy armor must, by that fact alone, qualify as a "lumbering" steriotype is really out there. Would you say that Akashics are a Lumbering class because they are Prof in Heavy Armor and Martial weapons, and lack much in the way of movement oriented powers? They don't have spellcasting ability, but spell-like abilities. Your description in the first post seems to indicate they cast spells, which they don't. They have spell-like abilities, a distinction made in the same side column you quote from, even though the text itself describes them as 'casting spells' (regardless of the Sp designation the abilities get). TMK, most Spell like abilities are Charisma based. Since Champions aren't necessarily called by a God, they don't necessarily need to rely on Wisdom as a casting/relational stat. Regardless, this isn't an issue of their power, which you seem to take umbrage with, but a complaint of flavor. Anyway, that still doesn't address the fact that you've nerfed the class compared to the Paladin by reducing their boosting powers. Are you trying to make them take the place of Paladins in your campaign? That's fine, if that's what you want to do. Another issue you are forgetting when nerfing their 'rage' is that the abilities they gain from it are 'enhancement' abilities which don't stack with buffs and items, while a barbarian rage does. [/QUOTE]
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D&D Compatible Champion Class
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