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General Tabletop Discussion
*Pathfinder & Starfinder
D&D Compatible Champion Class
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<blockquote data-quote="Valiantheart" data-source="post: 1101080" data-attributes="member: 10165"><p>Ah. Typical argumentative narcissism. My disagreeing with your argument is rude, but of course my argument is both 'faulty' and 'incorrect'.</p><p></p><p>So I was way off base for assuming you want evey class to have spot? But of course you think the fighter should have it. The only classes in the game that need spot are those that spend a great deal of their time lurking in the dark corners of the world searching for assassins and hidden enemies. Warriors get their training in fighter barracks or militant temples. They do not spend a lot of their time in the wilderness acting as scouts or hanging out with rogues. That is why fighters, barbarians, and Paladins dont have the spot skill.</p><p></p><p>But of course im sure you will say Champions dont have to be trained in <em> blah blah blah</em>. They get their powers from <em>blah blah blah</em> and they absolutely need spot so that they can <em>blah blah</em>. Please. Champions essentially perform the same function as a member of a militant church and I dont see clerics with the spot skill so that they can seek out infidels. The spot skill is very powerful and was designed to only be in the hands of a few select classes. Also, that is why there are champion causes. If a champions cause requires of him to lurk in those dark corners then it is easy to give THAT champion the spot skill to perform his duties. Thats what the "Special" ability is for.</p><p></p><p></p><p></p><p>Your are supporting your argument with a class that is non-core. This champion class is intended for use with a D&D world. No D&D core class with the Heavy Armor proficiency has the spot skill so I did not give it to the Champion either.</p><p></p><p></p><p></p><p>That is true but I decided to make my champions cast like clerics. Spell-like or spell, it doesnt really matter. They both are interruptable and the key ability score is only flavor.</p><p></p><p></p><p></p><p>That may be your opinion but many people think AU classes are much more powerful than the standard D&D classes. I reduced the Champions 'rages' but allowed him to use them and their call weapon/shield more times per day than they could before. And I think the four or five times I have said that this Champion is a potential Paladin replacement should be proof of my intentions with the class.</p><p></p><p></p><p></p><p>All designed to bring him more inline with standard D&D power levels.</p></blockquote><p></p>
[QUOTE="Valiantheart, post: 1101080, member: 10165"] Ah. Typical argumentative narcissism. My disagreeing with your argument is rude, but of course my argument is both 'faulty' and 'incorrect'. So I was way off base for assuming you want evey class to have spot? But of course you think the fighter should have it. The only classes in the game that need spot are those that spend a great deal of their time lurking in the dark corners of the world searching for assassins and hidden enemies. Warriors get their training in fighter barracks or militant temples. They do not spend a lot of their time in the wilderness acting as scouts or hanging out with rogues. That is why fighters, barbarians, and Paladins dont have the spot skill. But of course im sure you will say Champions dont have to be trained in [i] blah blah blah[/i]. They get their powers from [i]blah blah blah[/i] and they absolutely need spot so that they can [i]blah blah[/i]. Please. Champions essentially perform the same function as a member of a militant church and I dont see clerics with the spot skill so that they can seek out infidels. The spot skill is very powerful and was designed to only be in the hands of a few select classes. Also, that is why there are champion causes. If a champions cause requires of him to lurk in those dark corners then it is easy to give THAT champion the spot skill to perform his duties. Thats what the "Special" ability is for. Your are supporting your argument with a class that is non-core. This champion class is intended for use with a D&D world. No D&D core class with the Heavy Armor proficiency has the spot skill so I did not give it to the Champion either. That is true but I decided to make my champions cast like clerics. Spell-like or spell, it doesnt really matter. They both are interruptable and the key ability score is only flavor. That may be your opinion but many people think AU classes are much more powerful than the standard D&D classes. I reduced the Champions 'rages' but allowed him to use them and their call weapon/shield more times per day than they could before. And I think the four or five times I have said that this Champion is a potential Paladin replacement should be proof of my intentions with the class. All designed to bring him more inline with standard D&D power levels. [/QUOTE]
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D&D Compatible Champion Class
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