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D&D Compatible Champion Class
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<blockquote data-quote="Valiantheart" data-source="post: 1101232" data-attributes="member: 10165"><p>I apologize Tywyll I took things too far and am prepared to let the argument drop.</p><p></p><p>So without further ado: </p><p></p><p>The War Cause</p><p></p><p>War</p><p>This champion seeks to promote and maintain the arts of war. A champion of war might be a mercenary, a general or an elite soldier. He might be an honorable soldier seeking to end wars quickly in order to protect the innocent, he may seek to travel from kingdom to kingdom instigating bloody, endless battles, he may instruct one side or the other on the proper strategies for a siege or flanking maneuver, or he may simply fight because that is what he does best.</p><p> The champion of war often wears the symbol of war or its instruments such as a weapon, armor, or bloody battlefield.</p><p></p><p>Special: The champion of war can use any spell completion or spell-trigger magic item involving a spell from the War domain and their choice of one of the following: Healing, Destruction, or Strength domains. He has Intimidate as a class skill.</p><p>. </p><p>1st Level – War Bond(Su): When a champion chooses a side in a war or battle to champion he gains a +1 circumstance bonus to attack and damage rolls, saving throws, and checks whenever he is involved in a skirmish against opponents of his side.</p><p>5th Level – Martial Prowess (Su): The champion of war receives a +4 bonus to any knowledge check concerning an aspect of war and to any craft check involving the fabrication of a war implement. </p><p>10th Level – Battle Field Attrition (Su): When the champion of war uses his Call Weapon ability the weapon receives the wounding property in addition to its other abilities.</p><p>15th Level - War Machine (Ex): The champion of war is capable of using a two-handed martial weapon of his size category one-handed, a one-handed weapon of one size category larger one-handed, or a two-handed weapon one size category larger than himself two-handed with no penalties.</p><p>20th Level – Eternal War (Su): Once per week, if the champion of war is reduced below 0 hit points while in battle he does not die. Instead he instantly receives a Heal spell, he shakes off all incapacitating ability draining effects, fatigue effects and spell effects and takes on the form of the Avatar. Taking on the Avatar this way does not count against his daily allotment and he takes on the form even if has used all of his form for that day. If he survives the engagement he is fatigued until he can receive at least 8 hours of rest.</p></blockquote><p></p>
[QUOTE="Valiantheart, post: 1101232, member: 10165"] I apologize Tywyll I took things too far and am prepared to let the argument drop. So without further ado: The War Cause War This champion seeks to promote and maintain the arts of war. A champion of war might be a mercenary, a general or an elite soldier. He might be an honorable soldier seeking to end wars quickly in order to protect the innocent, he may seek to travel from kingdom to kingdom instigating bloody, endless battles, he may instruct one side or the other on the proper strategies for a siege or flanking maneuver, or he may simply fight because that is what he does best. The champion of war often wears the symbol of war or its instruments such as a weapon, armor, or bloody battlefield. Special: The champion of war can use any spell completion or spell-trigger magic item involving a spell from the War domain and their choice of one of the following: Healing, Destruction, or Strength domains. He has Intimidate as a class skill. . 1st Level – War Bond(Su): When a champion chooses a side in a war or battle to champion he gains a +1 circumstance bonus to attack and damage rolls, saving throws, and checks whenever he is involved in a skirmish against opponents of his side. 5th Level – Martial Prowess (Su): The champion of war receives a +4 bonus to any knowledge check concerning an aspect of war and to any craft check involving the fabrication of a war implement. 10th Level – Battle Field Attrition (Su): When the champion of war uses his Call Weapon ability the weapon receives the wounding property in addition to its other abilities. 15th Level - War Machine (Ex): The champion of war is capable of using a two-handed martial weapon of his size category one-handed, a one-handed weapon of one size category larger one-handed, or a two-handed weapon one size category larger than himself two-handed with no penalties. 20th Level – Eternal War (Su): Once per week, if the champion of war is reduced below 0 hit points while in battle he does not die. Instead he instantly receives a Heal spell, he shakes off all incapacitating ability draining effects, fatigue effects and spell effects and takes on the form of the Avatar. Taking on the Avatar this way does not count against his daily allotment and he takes on the form even if has used all of his form for that day. If he survives the engagement he is fatigued until he can receive at least 8 hours of rest. [/QUOTE]
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