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<blockquote data-quote="takyris" data-source="post: 3625373" data-attributes="member: 5171"><p>Oh, that it were that easy.</p><p></p><p>I'm not saying it isn't, but I don't think we know whether it is or isn't or... what. The reason that I suspect that it might not be as easy as you describe is that I made the... enlightening... decision to ask a longtime veteran at BioWare who actually <strong>had</strong> the rights to the Baldur's Gate franchise. Half an hour later, I realized why working in your own IP was the way to go if you could handle it financially. None of this "Company X owns the rights to the term 'Baldur's Gate' but Company Y owns the right to use that edition of D&D in a gaming engine and Company Z has a stated position regarding any further D&D games set in recognizeable Forgotten Realms areas, and the companies aren't on friendly terms, so the choice would be 'Make a non-D&D Baldur's Gate game' or 'Make a D&D game in a totally new world and area', and we'd have to make three different and sometimes competing people happy."</p><p></p><p>I'm getting a lot of that wrong, because my head exploded at some point, but basically, while WotC might have a better handle on things legal-wise, I don't think it's wise to assume that Atari's announcement means anything as cut and dried as you think.</p><p></p><p>Not saying we can't talk about it -- it makes for interesting conversation, after all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Personally, I loved Torment's storyline, but I wanted more challenging combat, and there was a long stretch in the middle that felt like a Sierra-era "look how clever we are" puzzle that broke my suspension of disbelief. BG2 gave me a storyline I liked and combat that had me swearing every time I reloaded. I think that NWN's OC was a great multiplayer game, and once BioWare realized that most people were playing it single-player, they put out a couple of really strong expansion packs with stories that would make lone players happy. (While I work there now, this was what I thought before working there -- I did apply because I liked the place, after all.)</p></blockquote><p></p>
[QUOTE="takyris, post: 3625373, member: 5171"] Oh, that it were that easy. I'm not saying it isn't, but I don't think we know whether it is or isn't or... what. The reason that I suspect that it might not be as easy as you describe is that I made the... enlightening... decision to ask a longtime veteran at BioWare who actually [b]had[/b] the rights to the Baldur's Gate franchise. Half an hour later, I realized why working in your own IP was the way to go if you could handle it financially. None of this "Company X owns the rights to the term 'Baldur's Gate' but Company Y owns the right to use that edition of D&D in a gaming engine and Company Z has a stated position regarding any further D&D games set in recognizeable Forgotten Realms areas, and the companies aren't on friendly terms, so the choice would be 'Make a non-D&D Baldur's Gate game' or 'Make a D&D game in a totally new world and area', and we'd have to make three different and sometimes competing people happy." I'm getting a lot of that wrong, because my head exploded at some point, but basically, while WotC might have a better handle on things legal-wise, I don't think it's wise to assume that Atari's announcement means anything as cut and dried as you think. Not saying we can't talk about it -- it makes for interesting conversation, after all. :) Personally, I loved Torment's storyline, but I wanted more challenging combat, and there was a long stretch in the middle that felt like a Sierra-era "look how clever we are" puzzle that broke my suspension of disbelief. BG2 gave me a storyline I liked and combat that had me swearing every time I reloaded. I think that NWN's OC was a great multiplayer game, and once BioWare realized that most people were playing it single-player, they put out a couple of really strong expansion packs with stories that would make lone players happy. (While I work there now, this was what I thought before working there -- I did apply because I liked the place, after all.) [/QUOTE]
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