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<blockquote data-quote="Kae'Yoss" data-source="post: 3626188" data-attributes="member: 4134"><p>Too multiplayer focussed? How can a D&D game be too multiplayer focussed? </p><p></p><p>In fact, I thought NWN2 wasn't nearly multiplayer focussed enough. The Official Campaign should be fully enjoyable with more than one human player.</p><p></p><p></p><p></p><p>I'd have thought that the NWN series is quite popular.</p><p></p><p></p><p></p><p>Speak for yourself.</p><p></p><p>I know I liked the second movie, and while it's true that several games were crap (Pool of Radiance, ruins of third edition being the worst of the bunch), the NWN series are still among my all-time favourite PC games, and/or non-P&P roleplaying games.</p><p></p><p></p><p></p><p>That's what I liked about it. NWN for me is the game that comes closer to capturing the spirit of D&D into a computer game than any other. Not necessarily the rules - let Temple of Elemental Evil keep that title and be happy with it - but how you play the game. </p><p></p><p>D&D isn't meant to be played as a round-based strategy game where you pit your units against enemies. You're meant to play one character, and play him as a character, and let other human beings play the other characters. </p><p></p><p>That having been said, they do give you greater control over the other party members in NWN2: You can't just send them across the screen like in Command & Conquer, but you can switch from your primary character to any of the other (not human-controlled) characters to give instructions, and if I recall correctly, you can select them all and set them on the same enemy. </p><p></p><p>Personally, I preferred to set their general behaviour and let them act how they like while I go kill some enemy or enemies.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3626188, member: 4134"] Too multiplayer focussed? How can a D&D game be too multiplayer focussed? In fact, I thought NWN2 wasn't nearly multiplayer focussed enough. The Official Campaign should be fully enjoyable with more than one human player. I'd have thought that the NWN series is quite popular. Speak for yourself. I know I liked the second movie, and while it's true that several games were crap (Pool of Radiance, ruins of third edition being the worst of the bunch), the NWN series are still among my all-time favourite PC games, and/or non-P&P roleplaying games. That's what I liked about it. NWN for me is the game that comes closer to capturing the spirit of D&D into a computer game than any other. Not necessarily the rules - let Temple of Elemental Evil keep that title and be happy with it - but how you play the game. D&D isn't meant to be played as a round-based strategy game where you pit your units against enemies. You're meant to play one character, and play him as a character, and let other human beings play the other characters. That having been said, they do give you greater control over the other party members in NWN2: You can't just send them across the screen like in Command & Conquer, but you can switch from your primary character to any of the other (not human-controlled) characters to give instructions, and if I recall correctly, you can select them all and set them on the same enemy. Personally, I preferred to set their general behaviour and let them act how they like while I go kill some enemy or enemies. [/QUOTE]
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