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<blockquote data-quote="DemonKing" data-source="post: 3626551" data-attributes="member: 18398"><p>Well everyone has their own opinions, but for me the best D&D *computer* games are those where one player controls their own party (ala BG, IWD, Gold Box, Eye of the Beholder). I love the feeling of developing an efficient "team" and trying the game through with different options.</p><p></p><p>Yes NWN was a decent hit but I believe more of that was to do with BG fans buying it than on its own merits (The SP game and party "control" was atrocious). Yes there is a big multi-player component but if you'ld rather play D&D on a tebletop with friends than over a computer than you're SOOL with NWN. Also remember that Atari didn't actually come up with the NWN concept - it was gifted to them when Interplay collapsed.</p><p></p><p>NWN2 is a small step in the right direction, but the control is still pretty awful compared to previous party based D&D games. Also the pace lagged in parts where you're staring at Talking Heads for 10 minutes at a time (that damn dragon wouldn't shut up!).</p><p></p><p>TOEE had a great combat engine but not much else - and it suffered from a lack of challenging encounters anyway due to the designers slavish devotion to the original (and not very good) module. It would have been much better suited to an original campaign built from the ground up, IMO.</p><p></p><p>Frankly I would rather anyone other than Atari had the license based on their track record.</p></blockquote><p></p>
[QUOTE="DemonKing, post: 3626551, member: 18398"] Well everyone has their own opinions, but for me the best D&D *computer* games are those where one player controls their own party (ala BG, IWD, Gold Box, Eye of the Beholder). I love the feeling of developing an efficient "team" and trying the game through with different options. Yes NWN was a decent hit but I believe more of that was to do with BG fans buying it than on its own merits (The SP game and party "control" was atrocious). Yes there is a big multi-player component but if you'ld rather play D&D on a tebletop with friends than over a computer than you're SOOL with NWN. Also remember that Atari didn't actually come up with the NWN concept - it was gifted to them when Interplay collapsed. NWN2 is a small step in the right direction, but the control is still pretty awful compared to previous party based D&D games. Also the pace lagged in parts where you're staring at Talking Heads for 10 minutes at a time (that damn dragon wouldn't shut up!). TOEE had a great combat engine but not much else - and it suffered from a lack of challenging encounters anyway due to the designers slavish devotion to the original (and not very good) module. It would have been much better suited to an original campaign built from the ground up, IMO. Frankly I would rather anyone other than Atari had the license based on their track record. [/QUOTE]
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