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<blockquote data-quote="Steel_Wind" data-source="post: 3626627" data-attributes="member: 20741"><p>And that's why there is no pleasing gamers with the latest version of a computerized D&D game. Like D&D itself, the game means different things to different people all at the same time - and each insists their version is the <em>One True Game</em>.</p><p></p><p>If you design in a way to exclude some of the fans - they bitch. If you attempt to design the game inclusively for all of them - the compromises necessary to do that necessarily restrict somebody's favored style of play and they bitch.</p><p></p><p>No party control? They bitch. Party control? They bitch again. Multiplayer? The SP fans bitch. No multiplayer? The MP and PW fans bitch. Include tilesets to make it easily moddable? Players bitch about boxy designs and the sameness of it all. Ditch tilesets to make it look good (but hard to mod) and guess what?</p><p></p><p>The community bitches again, wring their hands and leave the community in droves.</p><p></p><p>Make it like <em>Planescape Torment</em>? Yes, others will bitch too (I honestly thought <em>PS:T </em> was a dreadfully dull game and one of my least favourite computerized D&D titles ever *shrug*).</p><p></p><p>There is, literally, no pleasing everybody with a computerized D&D game. Sometimes, designers need to politely smile when fans express their desires, nod agreeably and pretend to pay attention...</p><p></p><p>While actually ignoring most of what the fan on the street says he or she wants. Because you can be certain most of them didn't think it through, and that some other fan will think everything just suggested is the <em>Worst. Thing. Ever. </em></p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 3626627, member: 20741"] And that's why there is no pleasing gamers with the latest version of a computerized D&D game. Like D&D itself, the game means different things to different people all at the same time - and each insists their version is the [I]One True Game[/I]. If you design in a way to exclude some of the fans - they bitch. If you attempt to design the game inclusively for all of them - the compromises necessary to do that necessarily restrict somebody's favored style of play and they bitch. No party control? They bitch. Party control? They bitch again. Multiplayer? The SP fans bitch. No multiplayer? The MP and PW fans bitch. Include tilesets to make it easily moddable? Players bitch about boxy designs and the sameness of it all. Ditch tilesets to make it look good (but hard to mod) and guess what? The community bitches again, wring their hands and leave the community in droves. Make it like [I]Planescape Torment[/I]? Yes, others will bitch too (I honestly thought [I]PS:T [/I] was a dreadfully dull game and one of my least favourite computerized D&D titles ever *shrug*). There is, literally, no pleasing everybody with a computerized D&D game. Sometimes, designers need to politely smile when fans express their desires, nod agreeably and pretend to pay attention... While actually ignoring most of what the fan on the street says he or she wants. Because you can be certain most of them didn't think it through, and that some other fan will think everything just suggested is the [I]Worst. Thing. Ever. [/I] [/QUOTE]
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